-{flower tower}-
By levelcapybara on February 1, 2026 11:26 pm
› flavor text
‹ flavor text
"Good - feeling warmed up after that scuffle. Let's keep moving.
I'll still never understand what they were thinking when they built Flower Tower. Are't most greenhouses one floor? And you couldn't pick a worse place for top secret experiments than a building with walls of glass. Then again, the higher you go, the hotter it gets. They say no civilian's made it to the top floor before.
Well, before today. My contact, the anonymous whistleblower, said to meet him a little ways up. And he's no stranger to dangerous places: says he used to live on the moon."
- Flower Girl.
› logs:setting
‹ logs:setting
-{The Garland System}-
Celestial bodies of the Garland System experience lifecycles in four stages: (1) frost (the initial ice age); (2) flood (the melting of the ice sheet into an endless ocean); (3) flora (the abundance of plant and animal life that emerges as the primary landmasses surface); and (4) flame (global wildfire, drought, and desertification - often occurring naturally but accelerated recklessly).
-{The Earth (Lifecycle Phase: Flora)}-
A planet decimated by ravenous plant life, its oceans and molten core devoured. Only a skeletal husk of interweaving geological formations remains, outlining the shape of the marble the planet once was. Pollen and potpourri litter the endless blue skies. Said to be inhospitable for all but sylphmancers due to inconsistent gravitational pulls.
-{The Sun (Lifecycle Phase: Flood)}-
A star sealed beneath a freshwater ocean, installed in a bygone age to counter an apocalyptic solar flare. Predominantly home to subsurface flora and fauna. No life can exist at depths too proximate to the original surface. Whales, mermancers and tropical islands occasionally breach for air.
-{The Moon (Lifecycle Phase: Flame)}-
A desert sphere in search of a new “parent” after breaking orbit with the ruined Earth. Salamancers and invasive plants reside near artificial aquifers filled with imported water.
-{The Comet (Lif_cycl_ Pha_e: Fr_st)}-
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› logs:lifeforms
‹ logs:lifeforms
-{Sylphmancers (current primary habitat: the earth)}-
Once classified as angels. Humanoids with wings modeled after all manner of bug, fish, bird, reptile, mammal, and beyond. Adept flyers whom alternate between riding the winds and becoming them.
-{Mermancers (current primary habitat: the sun)}-
Once classified as merfolk. Amphibious euryhalines. Piscine and humanoid features typically divide at the waist - with exceptions.
-{Salamancers (current primary habitat: the moon)}-
Sentient gel adapted to humanoid shape, behavior and interaction. Highly flammable, but considered impervious to fire due to rapid regenerative ability.
-{Gnomancers: (current primary habitat: n/a)}-
More commonly referred to as humans. The progenitors of all modern humanoid life forms in the Garland System. All but extinct.
› project tracklist
‹ project tracklist
[1] Title: -{now loading}-
[2] Town: -{setting in}-
[3] Overworld: -{pollen program}-
[4] Battle: -{flowergirl's fury}-
[5] Victory: -{}-
[6] Dungeon: -{flower tower}-
[7] Boss: -{}-
[8] Game Over: -{}-
[9] Final Dungeon: -{}-
[10] Final Boss: -{}-
[11] Credits: -{}-
Lore dumps inbound. 😅 Still a work in progress. Mostly I’m just happy I got to bring back some of my favorite sounds for this track.
Things are starting to shape on the mini soundtrack front. Rather than trying to tell a continuous story across all fifty-two weeks this year, I'm giving myself permission to write a tiny RPG soundtrack suite out of order. The list may expand if I can keep the momentum going, and the roles for each track may change if I wind up writing themes I like better certain parts. But everything locks in at the end of the year.
Happy Week 5 everybody! To newcomers (and oldcomers too), you're more than a month into WB 2026 now, and that's a huge milestone. The next eleven will fly by quicker than you think. Give yourself a well-earned pat on the back and keep up the great work! 