Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting December 29th 2025 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

Caves

By Sodabelly on February 8, 2026 8:27 pm

Starting work on a friend's video game. Tried to start a track with a "sewer" sound but I think I kind of failed. The reference was Mario 64's Hazy Maze Cave / Wet-Dry World and I just went in the completely wrong direction -- but alas, this is what I made this week. Enjoy!

Sounds appropriately wet and spacious for a sewer level to me! Even if it doesn't make it into the final build, I'm really enjoying this. Keep us posted when the soundtrack / game is complete, I'd love to hear the finished work. big_smile

It sounds great!

It might not have go the direction planned in your head but it really have that video game mystery quality.

Well played.

Love this. I would consider playing the game just because of the music smile.

There is a wet drippy quality to it.  Maybe not a total sewer vibe, but a dank underground space of some sort still comes through. 

Yeah, I can totally hear this in a closed in, "drippy" wet underworld.  I think all the little percs really do capture that feel.  Also the melody sits really nicely in with the percussion, and sounds like it will loop nicely.  Good work. 

I'm feeling the caves when the choir voices come in.  A memorable heroic theme. Lovely flute solo too. I think ya nailed it.

Hahah.. I know it sounds silly, but it vaguely reminds me of "Papa was a Rolling Stone" because of the sparse bassline, yet the whole arrangement goes on a completely different direction.

Excellent soundtracking skills, as usual. Mysterious and playful

super fun listen. i'm curious what your friend thought (only if you want to share)

I definitely see the SM64 reference in it, but it's totally it's own thing.

Nailed the sewer level feel! Percussion all gives the drip/pipe feel without being exactly that. Really fun when the whole thing opens up around 30 seconds, and then goes back to the intro perc. And a flute solo! Awesome.

I think the vocal stabs are definitely not things you find in sewers, but you did make something else really good.
- Leega

That opening up of the track at 0:35 is beautiful. With the high chimes and reverberation it gives off a somewhat icy cave vibe. But if placed on a level in a game I think it would have worked as is.

No notes, five stars.

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