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WeeklyBeats.com / Music / RPLKTR's music / Ambushed in Uncanny Valley - Phase 2

Ambushed in Uncanny Valley - Phase 2

By RPLKTR on March 3, 2026 12:07 am

I welcome all critical feedback. Can relicense if you're interested, just ask.

This is part two of two. See part 1 from last week. Part one flows into part two, hence the abrupt start this week. Download both files and play them in succession using a good player like foobar2000 to hear the tracks play seamlessly back to back. Sadly, some players are still unable to do that properly in 2026.

Anyway, while it's the tenth week, this is a continuation of last week's track, so it's still 9/8 and 99 BPM.

› Technical musings

···

99 BPM 9/8, C-minor. Polyend Medusa analog bass and digital FM pads and bells. Fender Acoustasonic Std Jazzmaster guitar. My favorite Analog Rytm with its hybrid TR-707 kit. No AI used in any part of the process. For this year every cover art is a photo I took.

Audio works licensed by author under:
Copyright All rights reserved

The beat on this absolutely eats and leaves no crumbs. Fantastic layering and doubling of elements. Also love how you’re taking 9:8 (which is essentially Irish slip jig time) and making it feel off center and potent. Awesome.

Definitely earned the remaining 2.5 stars this week. Fantastic work.

A+ title, and big ups for that gnarly, gnarly bass! It really sounds like you got the "bass player" from Mick Gordons Doom Soundtrack to play on this. The drums are punchy as usual, but I really wanna point out how much I like your space work. The staging really just makes perfect sense in a way that's easy to overlook when you're not paying attention to it.

Haha what an amazingly fitting cowbell. I really like stereo (on drums and everything else)

Great continuation; this part2 is glitchy in very satisfying way.

Overall both parts are really well made and really high quality. I love it!

oh yeah, part 1 promises a lot. And part 2 delivers!

I dig how it bursts out of part one. The sound design is once again top notch. I actually find it an impressive, natural pivot from the the threatening, tense ambient of part 2 to this much more lively part 2.

I like the drums, though I do wonder what the vibe of the tune would be if the were brought down in the mix a bit. Especially from ~1m30s onward. The are very center stage and asking for a lot of attention. Especially when it gets even more sparse at 2m30s. The more musical bits behind the drums are interesting, too. Not to imply that there is anything wrong with the way it sounds now. But I think the drums could fade into background a bit more once they've established the rhythm. It might be interesting. Or might not work as they do lend a lot of energy to the track. Just thought I'd mention it.

The ~20seconds of noise at the end is some tasty noise. Is that going to be the segway into part 3?

Anyway, good stuff and yeah! for foobar2000!!

ooooh hail yais cliffhanger revealed and the rescue mission begins! \m/. Love the bassy breakdown at :45 between the drums.  Excellent tom fills that hit so nicely in the mix. That synth lead at 2min is gnarly! The drums are really powerful and love those fills and how the kick hits with a force.  Excellent 2 part epic and dig the airy outro.

I really like the "weird" hi-hats works with the rest of the drums - arrangement.

Well done!

those scratches like a pick running over a guitar, that opsix is going absolutely crazy; this is full of things i think are guitars but aren't. magic heart

also it was DUCKS !!!

This goes HARD. I love it all and the time signature is a great choice. Also - that cyberducks photo is phenomenal.

Haha C3PO ducks got a good chuckle out of me!

Really cool second half to this journey. Nice and crunchy sounds that have a very guitar-like saturation, but are still unapologetically synth sounds. Super catchy hook in the lead synth, even with the unusual time signature. Love the complex bass programming, those filter sweeps work really well to simulate something scratching and sliding over wound strings. Awesome payoff!

Excellent sound design and atmosphere. The opening/main riff gives me mid 80s Frank Tovey vibes, sick!

Love it. The squeak resonance is kinda perfect  ear candy and well balanced. Drums sound big and guitar parts are awesome. There's a Radiohead succinctness to these compositions that I really enjoy, but I can also imagine these concepts over a longer arrangement. Ambient matt heard some really good ambient moments in there lol

The sound design through out is awesome, very nice continuation.  I really like the drum fills through out... I can very much hear that "program drums like you are a bored drummer" thing.  Gotta ask though... what are you thoughts on the Opsix?  I deeply love FM synths... often patch them up in modular environments, and have a few different soft synth versions... but the Opsix just seems like it has such an intuitive interface for what can be a deeply complicated sound design environment... but it also gets a lot of "plugin in a box" hate... and I wonder from you perspective, if the hands on controls are make that much of a difference?

Nice and squelchy. Wasn’t expecting the transition into dial tones. The arrangement really wanders into very different places nicely

very satisfying dramatic conclusion! i was on the edge of me seat, and then once the lead kicked the door down at the end i was standing on the chair and applauding. well done!

Holy shit that intro took no prisoners and went harder than what was even set up for on the last one.

That was just incredible. Great work on this one. Took me a while to figure out it was in 9. All the tones are slamming here, great stuff.

Awesome bass, really cool melodies
- Ebrit

I am behind on your songs, but ever since Part 1 of this, I have been wanting to come hear part two. Yes a great conclusion. Propulsive, really kept the attention, just moving and evolving. The rhythm grooves, but it's the kind that you can't quite pin down or predict, 9/8 is wild. Such great sounds and mix as usual!

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