Finally, Proxima Centauri b is free
By bobbyd on March 15, 2026 10:13 pm
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
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WeeklyBeats.com / Music / bobbyd's music / Finally, Proxima Centauri b is free
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
FINALLY! maaaan the drums are sick. Love the slidy synth lines, so good. Favoriting. Love everything about this. Harmonized melodies *chefs kiss*
Quite grand! The kick rolls really get me, and the crash hits are super! Epic indeed, one is immediately launched into space with this track. awesome work:)
FINALLY! maaaan the drums are sick. Love the slidy synth lines, so good. Favoriting. Love everything about this. Harmonized melodies *chefs kiss*
FINALLY! Thanks
that is an epic melody befitting the gravity of the occasion.
I hope so, thanks!
Epic melodies and drum programming!
Wow, thanks!
Quite grand! The kick rolls really get me, and the crash hits are super! Epic indeed, one is immediately launched into space with this track. awesome work:)
Thanks! I liked programming the rolls!
Great retro futurist triumphant vibes.
Thanks!
Incredible. Triumphant. Beautiful.
How do you do your drums if you don’t mind? They sound real.
And what a glorious victory it was
Amazing stuff
- Spider
Thanks!
Incredible. Triumphant. Beautiful.
How do you do your drums if you don’t mind? They sound real.
Thanks!
I don't to anything particularly clever I think! It's the stock sliced drums 11 sample that comes with M8.
I think about playing the beat on a real kit (I don't really play the drums), and make sure not to play sounds at the same time that a drummer couldn't play. I think about where the emphasis is on things like closed hi-hat hits based on what a drummer's hands would be doing, so louder on initial hits and quieter on secondary hits. For the crash cymbal hits, crashes tend to have different pitches, so even though it's the same sample, I just play it pitched. I keep the crashes on a separate track so they can ring out over the other stuff.
The kick rolls are triplets using REP04 so you fit three notes in the same time that you'd usually get two on M8.
I think I'm using a note map table to control reverb per drum sample but I'd have to check. I think I'm probably also using an aux table to cut the transient out of the reverb by setting it to zero in the instrument and using a 200Hz table to turn it on after the initial hit.
I'll make a video of the track and try and show all of that stuff!
This is great. Total triumphant feeling. Great stuff.
Thanks!