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WeeklyBeats.com / Music / bobbyd's music / Finally, Proxima Centauri b is free

Finally, Proxima Centauri b is free

By bobbyd on March 15, 2026 10:13 pm

FINALLY! maaaan the drums are sick. Love the slidy synth lines, so good. Favoriting. Love everything about this. Harmonized melodies *chefs kiss* 

that is an epic melody befitting the gravity of the occasion.

Epic melodies and drum programming!

Quite grand! The kick rolls really get me, and the crash hits are super! Epic indeed, one is immediately launched into space with this track. awesome work:)

Great retro futurist triumphant vibes.

SQF wrote:

FINALLY! maaaan the drums are sick. Love the slidy synth lines, so good. Favoriting. Love everything about this. Harmonized melodies *chefs kiss*


FINALLY! Thanks smile

fetalface wrote:

that is an epic melody befitting the gravity of the occasion.


I hope so, thanks!

laamaa wrote:

Epic melodies and drum programming!


Wow, thanks!

random_meteor wrote:

Quite grand! The kick rolls really get me, and the crash hits are super! Epic indeed, one is immediately launched into space with this track. awesome work:)


Thanks! I liked programming the rolls!

djippy wrote:

Great retro futurist triumphant vibes.


Thanks!

And what a glorious victory it was
Amazing stuff
- Spider

Incredible. Triumphant. Beautiful.
How do you do your drums if you don’t mind? They sound real.

DESLRV wrote:

And what a glorious victory it was
Amazing stuff
- Spider


Thanks!

0xANDRE wrote:

Incredible. Triumphant. Beautiful.
How do you do your drums if you don’t mind? They sound real.


Thanks!

I don't to anything particularly clever I think! It's the stock sliced drums 11 sample that comes with M8.

I think about playing the beat on a real kit (I don't really play the drums), and make sure not to play sounds at the same time that a drummer couldn't play. I think about where the emphasis is on things like closed hi-hat hits based on what a drummer's hands would be doing, so louder on initial hits and quieter on secondary hits. For the crash cymbal hits, crashes tend to have different pitches, so even though it's the same sample, I just play it pitched. I keep the crashes on a separate track so they can ring out over the other stuff.

The kick rolls are triplets using REP04 so you fit three notes in the same time that you'd usually get two on M8.

I think I'm using a note map table to control reverb per drum sample but I'd have to check. I think I'm probably also using an aux table to cut the transient out of the reverb by setting it to zero in the instrument and using a 200Hz table to turn it on after the initial hit.

I'll make a video of the track and try and show all of that stuff!

This is great. Total triumphant feeling. Great stuff.

BarristerPlong wrote:

This is great. Total triumphant feeling. Great stuff.


Thanks!

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