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WeeklyBeats.com / Music / Leo's music / How did we survive that, Nietzsche

How did we survive that, Nietzsche

By Leo on May 31, 2026 8:03 pm

Spent the weekend celebrating a friend's birthday. At night we sat around the fire swapping stories of stupid stuff we did in our early twenties  -some of which could've gone horribly wrong. Instead we made it out and now we get to sit by the fire at thirty-something years old, laugh at how dumb we were and be really happy to have each other.

All M8, using the GM Drumkit (which I downsampled a couple times and reduced to 8bit) and just a handful of WAVSYNTH instances. Hope you like it!

Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)

The sounds are excellent. The drums have a nice crunch to them.

pure fun. i'm glad you (we) survived!

Sweet chiptune goodness. Feels like the credits music for the good ending, in which we see little snippets of where the main characters ended up after a grand epic adventure. Super cool!

electronic_tiger wrote:

The sounds are excellent. The drums have a nice crunch to them.


Thanks! Really enjoy the color of bitcrushing and downsampling them to death. I was inspired by Roboctopus here on WB actually. They do some insane Lofi sampling on Gameboy. smile

jwh wrote:

pure fun. i'm glad you (we) survived!


Me too. Thanks for stopping by!

Dustsucker wrote:

Sweet chiptune goodness. Feels like the credits music for the good ending, in which we see little snippets of where the main characters ended up after a grand epic adventure. Super cool!


Oh, I see it! It's got that Royal Road progression, maybe that plays a part in giving it credit music vibes. smile

Leo wrote:

Yes! Bitreduction and distortion are fun. And Cool! I need to check out Roboctopus then, thanks for the tip!

Leave it to Nietzsche.

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