my guess is that if it's been on youtube since 2008 with impunity then you are probably ok

Pyronetiks wrote:

Can I get an upload link please? I had some tech issues with my PC that prevented me from submitting.

http://weeklybeats.com/music/upload?has … b826d1c670

403

(165 replies, posted in General Discussion)

jiffypop23 wrote:
Phil Harmonic wrote:

graphs?!

The first post in the stats thread has graphs that get automatically updated every week tongue

oh.. silly me hehe

404

(165 replies, posted in General Discussion)

jiffypop23 wrote:
Phil Harmonic wrote:

awesome.. now where are the stats?!

The graphs have been updated already, but I'm not sure where sinewave is with our weekly dose of stats! smile

graphs?!

405

(165 replies, posted in General Discussion)

awesome.. now where are the stats?!

406

(29 replies, posted in General Discussion)

Dwight Davis wrote:

Thanks Phil. I'll try to look through some of that.
Also, specifically for FL Studio, what (preferably free) plugins could anybody recommend? I'm not too happy with the one I've been using for the majority of my synths.

reaper is free aside from a short nag screen.. it is a full featured DAW.. as for plugins.. well. there are thousands of free plugins that are just as good as the commercial ones.. just search around on KVR..
here (these are all free): [url]http://www.kvraudio.com/q.php?search=1&pr[]=f[/url]

407

(29 replies, posted in General Discussion)

Dwight Davis wrote:

Thanks. I'm not quite ready to decide a college yet, but I guess a good question is what's a good website/blog to start out on just to learn some of the basics, and get to know more about making songs?

Hmm.. well. as far as making songs.. its good to know a little bit of theory, but dont let it dominate you. Try reading through something like http://www.musictheory.net/

408

(29 replies, posted in General Discussion)

Dwight Davis wrote:

My setup is as follows: Two screens, FL Studio 10, a few downloaded plugins, and a cheap pair of Sennheiser headphones. All I've learned about music has been in the past three/four years messing around on FL Studio, and whatever I've managed to learn from band class (french horn!). So, yeah, I have NO FREAKING CLUE what the heck you guys are even talking about. I wish I had some way to learn about mixing and engineering a good song, but being in high school still, and not knowing any experts in real life, it's hard to learn stuff. Any suggestions on where to go to understand all of this?

Try asking some specific questions wink  I dont think anyone here is gonna tell you to go fuck yourself.
Also, there are lots of resources online that talk about this stuff. Video and text.

409

(29 replies, posted in General Discussion)

cTrix wrote:

I'm a bit tired, but here's a rant :-)

finally got around to reading this whole rant.. great stuff!.. I wish I had access to a studio. I have spent some time in local studios, but not lately.and yeah.. weeklybeat tracks are not a great gauge of mix and mastering hehe. Personally, I dont have a lot of time during the week to work on my WB.. I usually wait until saturday afternoon. I try to get a solid mix so then i can master it on sunday. but usually I get about 3/4 of a song done and end up writing the rest on sunday and have like 30 mins to master maybe.. sometimes even less.

410

(29 replies, posted in General Discussion)

george bowles wrote:

I like to find out the tendencies of the mics I'm working with if I'm doing live recording and then do some slight EQ adjusts of various types. I've found that the blood overdrive plugin in flstudio can be used subtly to boosts dead mids. baxxpander is a nice free vst that'll really boost your bass naturally and will also give a nice analog thump to things. TeslaSE rocks as an all around saturator on the master. I usually like to stay away from compression since I find it very difficult to find a good sounding compressor, at least on the software side. every once in a while I use a slight amount of compression in soundforge on some tracks, but it doesn't always make it sound better. another thing in soundforge that I like to use is the smooth/enhance filter, but again, I don't use it on everything, just if it makes it sound better. I've always wanted to use a lot of different things, but ultimately the less is more approach is better, and it is often better to be subtractive when using EQs, but I don't always take that advice.

ah yeah. totally on the subtractive EQing bit.. always better to cut rather than boost.. and usually not more than 3db when mastering unless you are using some fine point FIR EQ or something to be surgical. as far as compressors sounding good.. well. just gotta find the right settings and try to understand the character of whatever compressor. no matter what. if you compress you are going to be introducing some distortion.

411

(165 replies, posted in General Discussion)

haha. no one has said anything in response in like 5 weeks

412

(29 replies, posted in General Discussion)

anyways. im curious to hear what other people have to say.. what your processes are, where my process sucks.. and so on..

413

(29 replies, posted in General Discussion)

After I have mixed down my track at 24bit 96khz.. i usually bring it into this software called Har-Bal to push down any frequencies that are sticking out and pull up any frequencies that are buried, I also roll of super low frequncies, usually at somewhere between 35hz or 45hz and mold the low end to have a decent 6db/octave curve. with a little bit of a dip to allow the kick to do its magic. The high end is usually rolled off sharply at somewhere between 14-18khz to end at 20khz (do this only if you are going to be dithering down to 44.1khz later. Then I render that and bring it into soundforge. My mastering chain is usually some SSL compressor clone followed by izotope ozone followed by wave L2 or L3.  The SSL is usually just to glue things together a little bit. usually only a db or two of gain reduction.. fast attack.. usually auto release. Sometimes I will parallel compress it so its not so heavy. I will then bring it back up to about -3db and start focusing on ozone. I dont usually use the presets they have. On a decent mix I can usually get away with two bands of compression, separated at somewhere between 200-400hz. The high band may or may not be engaged at all. The low band is generally really low ratio.. 1:2 or 1:3 with a medium attack of 100ms or so and a medium release of 200-500ms. 2db of reduction or so. This gives the low end some spring. If Necessary I will push up the makup gain on the low end a little. All of this should be done while the limiter is pushed up to reducing 2db or so. Smooth setting (3ms or so) is usually good and the meter is usually in RMS mode and should be peaking at around -12db. after giving the low end the spring, then I can focus on molding the mids and highs with eq. After all that. Usually I can get another extra few db out of L2 without hurting the tone much. If I need to, I will tweak the eq a little bit. I set the dithering to 16bit type2 moderate in L2 or L3 and render it. If its gonna be mp3 I usually set the ceiling to -0.3db. The encoder is gonna smash it a little. After Rendering, It should be good to respample at 16bit 44.1khz.. but i usually just mp3 at 16bit 48khz. Soundforge seems to introduce some weird noise at 44.1 regardless of your dithering. So if im gonna go to 44.1khz i will use an external tool. So that's pretty much it..;)

NWSPR wrote:

For some reason the upload button is not working.  I don't know if it is disabled temporarily for next week.

eh? you have already finished your track for next week?

Pyronetiks wrote:

Hmm, for some reason my upload didn't go through. Could I still upload my track?

follow this link and try to upload agian:
http://weeklybeats.com/music/upload?has … b826d1c670

Jetkick wrote:

So because of my slow Internet speed, the deadline passed as I was uploading the piece!
Week 21, Song name: Too Quickly

Thanks a bunch!

http://weeklybeats.com/music/upload?has … 624a85c7bb