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WeeklyBeats.com / Music / Devieus's music / The Easy Way In

The Easy Way In

By Devieus on February 27, 2018 1:06 am

Someone inspired me to do very little work by using a random arpeggiator. So I implemented two SID plugins (one for bass, one for treble) and set their arpeggio to random, as well as automating a whole bunch of things, like their waveforms, or the type of arpeggio played. I also automated the treble channel's pan like mad, which is that effect you're hearing.

Aside from that, I also automated some volumes and put in some kind of drums partway through.

It's an interesting concept, very easy to make something decent. I'll reuse some components later on whenever needed because there's way more room to expand upon; I just wanted to put out something very basic first.

Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)

All that from some random arps? Nice!

Mission Crossing wrote:

All that from some random arps? Nice!


Yea, pretty much, except for the drums though.

That's pretty cool, man. Makes me think of an 8-bit seaside carnival.

NcT wrote:

That's pretty cool, man. Makes me think of an 8-bit seaside carnival.

exactly this!

quite a departure from the previous one, but I like it smile

This would be a cool soundtrack for a Pac-Man style video game! smile

There are parts that I found interesting smile especially on the last third of the song. Do you use some known methods for algorithms that I can check out or did you came up with something on your own?

orangedrink wrote:
NcT wrote:

That's pretty cool, man. Makes me think of an 8-bit seaside carnival.

exactly this!

That's one way to look at it. It wasn't really made with that direction in mind, or any direction in particular.

Ashen Simian wrote:

quite a departure from the previous one, but I like it smile

It's something new every week, except every first of three weeks, those are pretty much the same.

frostyjr2 wrote:

This would be a cool soundtrack for a Pac-Man style video game! smile

I'm not huge on arcade games, but music is always very unique in those.

zlatovlas wrote:

There are parts that I found interesting smile especially on the last third of the song. Do you use some known methods for algorithms that I can check out or did you came up with something on your own?

You gotta have something less amazing to make the more amazing stand out more, the build-up to the amazing.

I don't know the specific algorithm in use, it's just the one that came with LMMS. It's open source so you could look through the code for it, though chances are you'll just find a call to a random function at which point the OS takes over. I did pick the chords that were played by hand though

Devieus wrote:

You gotta have something less amazing to make the more amazing stand out more, the build-up to the amazing.

So true

Devieus wrote:

I don't know the specific algorithm in use, it's just the one that came with LMMS. It's open source so you could look through the code for it, though chances are you'll just find a call to a random function at which point the OS takes over. I did pick the chords that were played by hand though

Thanks for reference smile

Yes, the 8 bit carnival! Cool use of the Arps.

Instrumentation aside, this definitely has a classic synth feel to it. I feel like you could use the same midi with different instruments and get something almost Jean Jacques Perrey out of this.

miraclemiles wrote:

Yes, the 8 bit carnival! Cool use of the Arps.

Yes it is. Thanks.

scottux wrote:

Instrumentation aside, this definitely has a classic synth feel to it. I feel like you could use the same midi with different instruments and get something almost Jean Jacques Perrey out of this.

I totally could, though I wanted some time with the SID emulator plug-in. Next time I totally might, I might even use the same file since the midi isn't set in stone.

really nice sounds!  smile

As mentioned above it definitely brings classic video games to mind.  Adds a nice nostalgia factor.

kaedo sevaada wrote:

really nice sounds!  smile

That's the power of the SID chip.

CosmicCairns wrote:

As mentioned above it definitely brings classic video games to mind.  Adds a nice nostalgia factor.

That's no surprised thanks to the instrumentation.

Great concept, and a very cool track, as well as sounding amazingly true to the genre just from two arps.

Plantrain wrote:

Great concept, and a very cool track, as well as sounding amazingly true to the genre just from two arps.

Thanks.
I assume you mean the chiptune genre. It's a very broad term and very easy to make, but harder to make well.

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