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WeeklyBeats.com / Music / Devieus's music / Puyoish Hioir

Puyoish Hioir

By Devieus on February 2, 2020 9:20 pm

I guess you can read the title as Puyo-ish Hi-oir if you think it helps any.

I automated a bunch of things. I think I'm going to remove the tempo bits in the intro/outro because of some arbitrary ID assignment that I have to manually fix every single time. I even looked it up in the LMMS source code and it just doesn't give a fuck. I can probably ask them to fix it, but it's not exactly a broken feature, so eh.

At some point I'm definitely going to work on the melody algorithm, but for now you get a vague sense of LCR panning. Though I did limit the note selection range to just two octaves. Maybe not quite to its betterment.

Audio works licensed by author under:
CC Attribution Noncommercial (BY-NC)

I'm getting more and more interested in these for each week, super cool

interesting  beat

i think my favourite section is right at the end when it chills out and slows down. i feel like your compositions could benefit from more space and rests in sections to counterbalance the density that builds up. I'm always wondering what these patterns and scales would sound like on different instruments, the patterns are really interesting smile

milkish wrote:

I'm getting more and more interested in these for each week, super cool

It's interesting to see where it goes.

Anthony D. wrote:

interesting  beat

Yea, I should probably extend it.

lysdexic wrote:

i think my favourite section is right at the end when it chills out and slows down. i feel like your compositions could benefit from more space and rests in sections to counterbalance the density that builds up. I'm always wondering what these patterns and scales would sound like on different instruments, the patterns are really interesting smile


I'll be expanding the selection.

I'm a big fan of drums and percussion elements that wander around in space and have their own little lives, I think you're getting at something fun here!

Love the outro. It helped landing on earth again!!!

The outro is fantastic, the lower tempo really brings out the harmonies heart

I liked when the percussion dropped out for a bit in the middle and then came back in.  And once again the slow down at the end does indeed work well.

I enjoyed the panning and effects/textures. Something interesting is happening rhythmically with the drums and synths interplay

This one is giving me a feeling like I was dreaming of SNES Sim City's music, I think it might be the timbre of those percs. I like the surreal aspect of it all smile

ScanianWolf wrote:

I'm a big fan of drums and percussion elements that wander around in space and have their own little lives, I think you're getting at something fun here!

I would like to bring it all together, maybe for this week I can intervene a little more to start on the drums and make the instruments super simple. Until I can figure something out.

Q-Rosh wrote:

Love the outro. It helped landing on earth again!!!

Sticking the landing is what I do best. Perpendicular is the way to go to land a car, right?

hieme wrote:

The outro is fantastic, the lower tempo really brings out the harmonies <3

You'd think that, until you hear the whole thing in the lower tempo. I guess as a lark I can bind the BPM to an LFO for next week.

CosmicCairns wrote:

I liked when the percussion dropped out for a bit in the middle and then came back in.  And once again the slow down at the end does indeed work well.

That's called the bridge, or that's what I'm calling it, you can call it a tunnel.

ngineer wrote:

I enjoyed the panning and effects/textures. Something interesting is happening rhythmically with the drums and synths interplay

If I could give it a name, I'd probably be able to work it out better.

Gab Manette wrote:

This one is giving me a feeling like I was dreaming of SNES Sim City's music, I think it might be the timbre of those percs. I like the surreal aspect of it all smile

I can see that. Chiptune is such a lovely concept in that it can do that.

Oooh, I like the bang bang bang. The synths are bright and punchy this week. Much more lively. The slowing pace at the end is a nice touch.

Very interesting track.  I agree with the user praising the slowdown...I really like that part.  Also diggin' the percussion.  Really like the slow ending too.

As a software engineer, I am intrigued by your methods.  This is my first year doing WB and I was completely oblivious to this side of music production.  I might have to try it out.  Is there a big learning curve?  Running / installing python and packages doesn't scare me; I'm more concerned about the learning curve of actually making music.

Ipaghost wrote:

Ah yes, colors. I like colors.

NWSPR wrote:

Oooh, I like the bang bang bang. The synths are bright and punchy this week. Much more lively. The slowing pace at the end is a nice touch.

Most of it, including the slow-down was here last week. I guess it just chose a very loud reverb option this time.

coreytrev0r wrote:

Very interesting track.  I agree with the user praising the slowdown...I really like that part.  Also diggin' the percussion.  Really like the slow ending too.

As a software engineer, I am intrigued by your methods.  This is my first year doing WB and I was completely oblivious to this side of music production.  I might have to try it out.  Is there a big learning curve?  Running / installing python and packages doesn't scare me; I'm more concerned about the learning curve of actually making music.

The program I use has the source code available (here and it only uses default Python built-ins and default LMMS plugins. The learning curve would come from what you'd want your music to become. A drone would be easy to do, just mess with the envelopes and set the tempo low, but if you want what you've got you've got to break down your process into little steps. How do I choose my next note? Why is that my next chord? What would I allow my drums to be like? Stuff like that. It's really just an extension of music theory; the more you know about chord progressions, the easier it is to program one.

very machinelike... really sounds like the machines have a mind of their own and want to express themselves via music. Somehow positively even a bit scary... effective stuff!

chaotic yet exotic! I feel it has an alien quality to it, yet still evokes human emotion.

I think this one is the most interesting yet. The percussion is fun. I like how it bounces around the space. Really like the outro.

Ashen Simian wrote:

very machinelike... really sounds like the machines have a mind of their own and want to express themselves via music. Somehow positively even a bit scary... effective stuff!

They always had a mind of their own, they just didn't have a way to express themselves.

唱白 wrote:

chaotic yet exotic! I feel it has an alien quality to it, yet still evokes human emotion.

Human emotion is a complex thing, so it's fairly easy to tickle it, like bringing a hammer and a glass sculpture closer together.

roboctopus wrote:

I think this one is the most interesting yet. The percussion is fun. I like how it bounces around the space. Really like the outro.

Thanks, too bad that outro trick is so bothersome. I guess I can make a helper program to assist with it.

I really like the percussion. It makes me want to expand on the idea.

license wrote:

I really like the percussion. It makes me want to expand on the idea.

By all means, if nothing else this is an idea machine where bits can be picked out and explored more in-depth.

Very interesting,  first time I'm seeing this programmatic approach to beat making on this site so far. Lookin forward to the next one!

danju wrote:

Very interesting,  first time I'm seeing this programmatic approach to beat making on this site so far. Lookin forward to the next one!

I did it before in 2016 and 2018.

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