Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting December 29th 2019 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

WeeklyBeats.com / Music / zirafa's music / 0scape1-8bitcliff

0scape1-8bitcliff

By zirafa on August 30, 2020 11:59 pm

I thought it'd be interesting to try and approach the 0-coast with an ear more towards sound design. Here I tried to figure out a way to patch up a somewhat believable "waves/ocean sound". It was surprisingly tricky as the 0-coast doesn't really have a proper white noise generator....I learned that sending a square wave into the tempo input and then patching the output from the random signal generator gets things pretty close, but the noise sounds more like a low pitched, bit crushed rumble. I set the slope contour to cycle and routed the slope output to the contour gate input -- this created the slow swelling rhythm.


Using the built-in square wave oscillator to clock the 0-coast, it sounded kinda gritty (I think because the VCO maxes out around 2kHz). So instead I used the VCV Rack VCO which maxes out around 6kHz -- this seemed to smooth things out a bit. Based on this, I'm guessing if I could clock the 0-coast with a 15khz square wave, the random noise might sound closer to white noise (well, probably more like pink or brown noise).


My final setup for this recording:
FROM VCV Rack VCO square wave (~6khz) TO 0-coast Tempo
FROM 0-coast random signal TO 0-coast BALANCE(balance knob 0%)
FROM 0-coast Slope EOC TO 0-coast Contour gate
Slope setting: Cycles On, Rise 100%, Fall 100%, Time (linear/middle setting)
Contour setting: Onset 100%, Sustain: none, Decay 100%, Decay ~10%

This submission is licensed by author under Copyright All rights reserved

  • Play
  • Download
August 31, 2020 5:19 am

This is so cool. Well done.

September 2, 2020 9:36 pm

Totally believable waves/ocean sound, cool, nice sound design

September 4, 2020 1:00 am

That is really an impressive reproduction of the ocean sound. The low persistent rumble and on top of that the rhythmic crash of waves. I was really thinking this is a sample. Towards 2:40 it also becomes windy. It sounds like a successful experiment!

September 4, 2020 8:04 pm

this is awesome!  really full sound palette here.  love all those frequencies (as u kno)

September 4, 2020 8:08 pm

downloaded this and am going to listen on repeat as part of my relaxation/meditation mix!

September 4, 2020 8:10 pm

THIS IS THE SOUND OF THE WAVES HITTING THE SHORES ON THE 0-COAST

September 5, 2020 5:34 am

I can vaguely hear notes playing in the waves, is that an artifact of the method? It'd be cool if you could do something with that.

September 6, 2020 11:17 pm
hent03 wrote:

This is so cool. Well done.

thanks!

miraclemiles wrote:

Totally believable waves/ocean sound, cool, nice sound design

appreciate that, it def came out better than I expected considering the limitations

Kedbreak136 wrote:

That is really an impressive reproduction of the ocean sound. The low persistent rumble and on top of that the rhythmic crash of waves. I was really thinking this is a sample. Towards 2:40 it also becomes windy. It sounds like a successful experiment!

Thank you! Around 2:40 I slightly lowered the clock frequency which changed the timbre of the noise a bit.

orangedrink wrote:

this is awesome!  really full sound palette here.  love all those frequencies (as u kno)

orangedrink wrote:

downloaded this and am going to listen on repeat as part of my relaxation/meditation mix!

orangedrink wrote:

THIS IS THE SOUND OF THE WAVES HITTING THE SHORES ON THE 0-COAST

Haha, maybe I should do a meditation series with the 0-coast called MEDICOAST??


Devieus wrote:

I can vaguely hear notes playing in the waves, is that an artifact of the method? It'd be cool if you could do something with that.

The noise is created through random stepped voltages, so I would guess there is a lot of high frequency content / aliasing floating around in the background that might sound like notes. I later learned that if you take the random voltage signal and feed it into the LIN FM input you can actually pitch shift the noise up and down. It'd be interesting to try controlling the pitch via MIDI...def something to try in the future!

You need to login to leave a comment.
Login Sign-up