0scape1-8bitcliff
By zirafa on August 30, 2020 11:59 pm
I thought it'd be interesting to try and approach the 0-coast with an ear more towards sound design. Here I tried to figure out a way to patch up a somewhat believable "waves/ocean sound". It was surprisingly tricky as the 0-coast doesn't really have a proper white noise generator....I learned that sending a square wave into the tempo input and then patching the output from the random signal generator gets things pretty close, but the noise sounds more like a low pitched, bit crushed rumble. I set the slope contour to cycle and routed the slope output to the contour gate input -- this created the slow swelling rhythm.
Using the built-in square wave oscillator to clock the 0-coast, it sounded kinda gritty (I think because the VCO maxes out around 2kHz). So instead I used the VCV Rack VCO which maxes out around 6kHz -- this seemed to smooth things out a bit. Based on this, I'm guessing if I could clock the 0-coast with a 15khz square wave, the random noise might sound closer to white noise (well, probably more like pink or brown noise).
My final setup for this recording:
FROM VCV Rack VCO square wave (~6khz) TO 0-coast Tempo
FROM 0-coast random signal TO 0-coast BALANCE(balance knob 0%)
FROM 0-coast Slope EOC TO 0-coast Contour gate
Slope setting: Cycles On, Rise 100%, Fall 100%, Time (linear/middle setting)
Contour setting: Onset 100%, Sustain: none, Decay 100%, Decay ~10%
Audio works licensed by author under:
Copyright All rights reserved