gods bones
By wangus on January 11, 2026 11:59 pm
this is """""""speedtrash""""""" by my standards but i'm all for it
i already feel like i'm in a better mindset than 2024. looking forward to more creativity this year.
I had a different noodling fridya/saturday, which maybe I'll work into next week's track. But I managed to pivot, recognize that it wasn't gonna shape up to what i wanted it to be, and that I could whip something new up today.
I decided to experiment with an idea: run audio "through" the Scrooge voices.
so finally getting back to my setup. powering stuff is so much friendlier now: https://anguslocke.wordpress.com/2025/12/10/wall-warts-suck/ .
Signal path (roughly):
Syntakt L out (i can use the R output as a dry path, and so Syntakt panning sets the amount of scrooge)
--> dfaudio nano U up to modular level
--> 0-coast "maths" section, to add a variable DC offset (i'm just remembering the nano U actually can do this itself. oh well)
--> scrooge POKE, first channel
--> scrooge VOICE output to dfaudio nano U down to line level
--> RNC for punch .
With some auxiliary paths for a little more air outside of the scrooge output.
what does this mean? The Scrooge first channel is a lofi circuit that's vaguely intended to make kick drum sounds. The scrooge's sequencer normally sequences _power_ to this circuit (vs. typical drum machine trigger pulse). It's also designed to behave interestingly to not-well-behaved power lines. But we can just externally power it from audio, turning it into some kind of weird fuzz distortion.
I twiddled knobs for like 12minutes, recording to TP-7. Popped the recording to my computer to edit it down to an exact BPM multiple, so I could pop it into M8, and use the number-slice function to easily select different bars of the recording. This way, I can arrange the source material into a structured track, largely just via the transpose column in the M8 phrase.
A few xtra drums on top in the M8, and the middle arpeggiated section, just some quick noodling.
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)