Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
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Dead Space

By orangedrink on April 17, 2016 6:19 pm

Another song that has been 99% complete for years.  It was formerly 6:41 and I trimmed it down to 5:04.  Please let me know if you listened to the entire track or not!  I'm really interested to see if the arrangement will hold your attention for that long, despite there being very few elements.  Also let me know if the sub bass is too much.  I didn't do my super low EQ roll off like I normally do, because I think the rumble is important, but I don't know if that blows out the low end on non-subwoofer set ups.  I like it on headphones too. 


The piece to me is really about what happens in between the sonic elements.  The decay and dissolution of the sounds via various delays and tuned reverbs.  In a sense, this piece is about the "vacuous state of nothingness" and hopefully you can feel what I felt when I composed it.




Nothing.

Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)

I feel like I'm inside the reverb unit. Bass synths so low that it keeps things mysterious but feel like I can hear a lot going on in the mix.  Got the rumble but sub bass not an issue through my headphones. Are you slowing down sounds to get the huge explosions and sustains? And, yes listened to entire track. Well done.

I like it.  It has a very different vibe.  Definitely highlights some sounds that maybe fall more in the background at times and creates an encompassing atmosphere.  Listened to the whole track and would definitely do so again.

This song need to be in the next season on The Walking Dead.

Sick!

I 100%'d the track. Where's my XBOX achievement?

Seriously though. Awesome sound design. Sub bass works really well on my sub. Super atmospheric. The cracks give me the 'lightning from the torched sky of a post-apocalyptic future' vibe. John Carpenter would weep in jealousy.

Very satisfyingly rumbly.  Convolution reverb?  Which space did you use?

The atmosphere is very dark, intense and scary indeed. The only
lightning moment is the laughing child. How did it
get there?? The sound is brilliant.

100%-ed it! Kept typing though. Feel like I'm floating in space with large objects crashing around me. Actually listening on my laptop speakers now .. really need to go find some headphones to check it out, I'm a little scared I'll fall into the void!

Dark, intense and spacy, I love it!
I think the arrangement works very well for the length of the track, it lets the track take it's time, not rushing. But then it progresses before any part starts to feel 'too long'.

NWSPR wrote:

I feel like I'm inside the reverb unit. Bass synths so low that it keeps things mysterious but feel like I can hear a lot going on in the mix.  Got the rumble but sub bass not an issue through my headphones. Are you slowing down sounds to get the huge explosions and sustains? And, yes listened to entire track. Well done.

I am indeed slowing down crashes, kicks, and other sounds for big explosions!

CosmicCairns wrote:

I like it.  It has a very different vibe.  Definitely highlights some sounds that maybe fall more in the background at times and creates an encompassing atmosphere.  Listened to the whole track and would definitely do so again.

Thank you!!

Naikymusic wrote:

This song need to be in the next season on The Walking Dead.

Sick!

Nice compliment - I should send this to them!

mechlo wrote:

I 100%'d the track. Where's my XBOX achievement?

Seriously though. Awesome sound design. Sub bass works really well on my sub. Super atmospheric. The cracks give me the 'lightning from the torched sky of a post-apocalyptic future' vibe. John Carpenter would weep in jealousy.

Achievement is right here: http://x360ag.com/view.php?ach=77677 LOL!  Beautiful description Mechlo, thanks so much - your support means so much to me.

onezero wrote:

Very satisfyingly rumbly.  Convolution reverb?  Which space did you use?

Yes, convolution reverb, but actually changed the space of the reverb over time, so the distances are expanding and contracting!  The reverb is also getting EQed over time with each re-pass of the sound

Ipaghost wrote:

I hope it's not a ripoff to use that track title, but I feel like the terms are generic enough and there really is no other fitting track title for this, IMO.  I didn't think of the game when I named this but then remember that the game existed.  I still have yet to play it!!!!

Q-Rosh wrote:

The atmosphere is very dark, intense and scary indeed. The only
lightning moment is the laughing child. How did it
get there?? The sound is brilliant.

MUHAHAHAHAH  The laughing child is ME!  From a tape recorder and probably at age 7???  :-)

miraclemiles wrote:

100%-ed it! Kept typing though. Feel like I'm floating in space with large objects crashing around me. Actually listening on my laptop speakers now .. really need to go find some headphones to check it out, I'm a little scared I'll fall into the void!

THE VOID BECKONS.

Plantrain wrote:

Dark, intense and spacy, I love it!
I think the arrangement works very well for the length of the track, it lets the track take it's time, not rushing. But then it progresses before any part starts to feel 'too long'.

Great to hear.  Thanks so much.  *sigh of relief*

for everyone who finished the track, here is your achievement:

http://x360ag.com/view.php?ach=77677

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