Facebook Twitter Music RSS

Weeklybeats 2016 was a 52 week long music project in which artists composed and publicly released 1 song a week for the entire year. Enjoy this archive of over 3,700 music compositions by over 260 artists.
Sign up or Login to give feedback or chat up on the forums.

WeeklyBeats.com / Music / onezero's music / Private Language

Private Language

By onezero on September 18, 2016 10:25 pm

Something a bit different--I'd wanted to do something more abstract than I've been doing lately, with fewer referents. Late in the week I whipped up a few drum patterns with drum racks (with samples) that had an unsettled feeling that I liked, but they sounded too "drummy" until I processed them.  First I went for bit crushing, which sounded OK, but then I thought they might sound better vocoded, and they did--in the end, I used three drum racks and one Impulse channel, all through vocoders, and all of which got their audio from separate channels of Analog. Some of those had tonal waveforms and low-pass VCFs; some used noise, and some used formant filters.  I put LFOs on all the filter params at first, but then started really killing the processor with all that load, so I backed off and on a couple Analog channels, just used LFO on one filter's cutoff and resonance, while leaving the other static. 

I played around with various pads in Operator and Analog, but wasn't all that happy with the result.  I got a better result from sparser lines in Operator with much shorter notes.  Then, for bass drum impact, I added another drum rack with a lot of Analog voices for wholly synthesized drums.  (These are better than some of the ones I'd done before, but they aren't quite right yet.)

I didn't want to give up on the pad idea, so as an alternative to the not-so-satisfying pads in Operator, I tracked eight different clips of long notes and harmonics (held for different lengths) with the Moog Guitar, and arranged them into three channels, overlapping sounds with rests.

At this point, I kind of wanted to hear a low bass voice, so I added another channel of Operator, tweaking the Bass Housey preset to have less attack across the board.  After writing some bass voices, I arranged that in with everything else.

Sends: two convolution reverbs with light modulation, filter delay, and my M4L-based modulation delay, which I fed into the two convolution reverbs.  Drum voices got automation to send them to the filter delay at intervals.  Guitar lines went to the modulation delay (mostly) and a touch to the convolution reverbs. The vocoded drums also went to the convolution reverbs, in different amounts, as did the sparse operator voice.

Everything got auto-pan, and all the drum voices and the lead Operator voice got M4L Humanizer, except for the bass Operator voice and the Analog carrier signals for the vocoder. Everything got full-chain master.

Title comes from some association on the idea of referents, since I wanted things not to sound like real things.  This led me to Wittgenstein's so-called private language argument, since I was thinking about obscured or unknowable referents.

This submission is licensed by author under Copyright All rights reserved

  • Play
  • Download
September 19, 2016 2:55 pm

Coherently organic and nicely blended.

How many tracks in all?

September 19, 2016 3:13 pm
Jim Wood wrote:

Coherently organic and nicely blended.

How many tracks in all?

Thanks, Jim!  14, total, though four of those Analog channels provide the sound source for the four vocoded percussion channels.

September 19, 2016 8:01 pm

September 19, 2016 9:43 pm

I'm not very good in Ableton so it is cool to hear how you went about creating these sounds.  I like the sweeping pads and the woody percussion hits

September 20, 2016 9:50 am

I like how much space there is in this track, something I am not great at myself, but definitely appreciate! Nice job!

September 20, 2016 12:29 pm

As I've previously sad many times, you've got an special talent to make a DAW "sing" in really, let's say,  "organic" and spontaneous ways. Also, hearing this more ambient/drony sound from you is quite interesting.

If I close my eyes I still imagine you in a room full of modular synths and blinking lights, but I guess it's the music that matters, not the gear smile

Marvelous work! Now I'm pressing play on this again...

September 20, 2016 9:56 pm

New sound indeed. Very nice and fresh stuff. Bravo.

September 21, 2016 6:48 pm

really really lovely! 

September 21, 2016 7:38 pm

Really deep unique sounds, it even sounds good on laptop speakers, I don't think I've ever noticed stereo so much on laptop speakers. Love the droning

September 23, 2016 4:50 pm

Love what's happening on the bottom end here.

September 30, 2016 3:39 am

Lots of processing etc going on but still sounds relatively organic.  Nicely done.

October 3, 2016 6:24 pm

Very exciting stuff!
Great sonic journey

You need to login to leave a comment.
Login Sign-up