Interchangable Jelly
By Napear on October 6, 2024 11:11 pm
So this was the first full week of me being able to focus on music (or more accurately school) full time, and I'm not sure what I was expecting, but I guess I had under estimated how much admin type work I had been doing in my "spare time", because I put in a solid 40-50 hours this week and a shockingly small amount of that was dedicated to actual music making. But I did finally get caught on a ton of school stuff, so that's nice...
At any rate, I found myself spoiled for choice on WB projects this week. Normally I'm trying to cram WB into whatever little spare time I can muster together, and so I don't have the luxury of starting and abandoning more than one thing... this week however I started like 4 or 5 different things, before I finally landed on something that I got across the line. And it's a project I have been meaning to do all year, but just kept not having time to focus on it. So this week was kind of a stubborn experiment to see if I could do a whole track only in VCV Rack... I did do some mastering in Logic, and I had PLANNED to mix it in Logic too, but the multitrack recordings of the performance I got that I liked were corrupted (which I only discovered about an hour ago). So the mix sucks... but it's not terrible for like totally being done in VCV. I basically created one monster patch with voices for the bass, pad, lead, and drums all synthesized, and all in one instance. Basically maxed out my CPU, like I had to turn the visual rendering down to 10 FPS, just to get a recording. Then I sequenced it with a Keystep Pro, used the VCV audio recording module, and then just jammed out.
I may circle back to it later this year and re-record a performance, so I can get the multi-track export and mix it properly, but for now I'm not mad at it. Plus I got to level up my Keystep Pro game, which is always nice, it's a pretty awesome sequencer that doesn't get enough love in my studio.
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