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The Ossuary

By MRDRCAT on June 13, 2024 2:30 pm

Dungeon Synth. Figured I'd try my hand at it. As usual, 100% Dirtywave M8. I'm just happy I managed to create not one but two panpipe patches from scratch - one using Macrosynth (the Braids engine) and one using the FM synth. Uploaded early because I'll be on the road this week.

Of course, there's lore:

The bard, you already forgot his name, said there had been a flood lifetimes ago. It left the ossuary under water since then, too deep in the caves for skindivers to loot. This year's drought had finally brought the water levels down, and the bard was the only local brave enough to set superstition aside and lead your team to the ossuary.

The caves, still dripping with moisture and reeking of pale carrion, echoed in all directions. Twisting tunnels split and wound through the earth - the perfect place for keeping the bones (and treasures) of a battle hungry sect of warrior monks.

The bard played his pipes to lighten the mood and provide an audible nexus to keep your team together in the wet half-light of your torches. The sound was amusingly irreverent in this deep, once-sacred place. You passed markings of the warrior monks, carved into the stone walls - encouraging signs you were close to their riches.

Their name and god lost to time - or deliberately forgotten - the warrior monks controlled this entire area well before your ancestors' first breath. Their bloody conquests were legendary, the stories used to cow unruly children and thrill pubs of rapt listeners. As with all empires, theirs waned into the dust of history, the legends losing their power to enthrall as fresh history took hold and mattered more to new, short-sighted generations. The symbols carved on the walls meant nothing anymore.

Suddenly: war horns sliced through the dank black air. You couldn't tell from which direction. The bard played his pipes to rally the team, but...the tune was different. The pipes sounded almost ethereal, as though the melody was not for you. Somehow, you rallied to your star formation, weapons bristling, eyes on all sides. More horns, then...

Nothing. No attack, only seven fools with arms drawn on wet walls.

You rounded one last curve to behold the remains of the warrior monks, stacked from floor to ceiling, arranged in patterns echoing the senseless runes you passed in the catacombs. Strangely dry in the still-dripping caves. Thousands of skulls, their black sockets staring you down from all sides.

Your swordsman was the first to say it aloud, breaking the silence: no treasure. Your team launched into all directions searching, their curses echoing through the caverns, farther and farther away until the only company you had were the flickering skulls piled high.

You heard the bard playing, but he sounded so distant. Farther away even than your still cursing team. You didn't remember moving away from them. Then you heard the bard again, but differently, the sound of his pipes weaving in from another direction. Which way did you enter? Which bard must you follow? What did he look like?

The bards' pipes echoed blindly through the twisting caves. You called desperately to your team. Your torch burned low...

War horns in the distance.

Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)

Dungeon synth - love it. Soundtrack for gaming night!

Absolutely awesome, both words and music….great storytelling! I want to run a tabletop in this setting. Even better was reading the story, and then listening to what I just read. 

Great tones - those war horns just hit. Also, FM synths and breathy pipe tones go together like chocolate and peanut butter.

This is fantastic. Right from the intro. And then the horns and the flutes. The mood is set from the start and only gets amped up in the latter half. Great job.

DungeonFM for the win! I did a bunch at the start of WB, it's really fun :3
it's funny because we (me and ???) also got pretty deep in lore... whelp, need to finish up this release sooner than later

those FM sounds at the end of the track are crazy cool big_smile

Oh dear, even before I read the description this sounded like a level I would be too afraid to play.
Beautifully written!
Then I googled Dungeon Synth. Eh, anyways I like the track! Thanks!!

Oh man, the sound design in this track is on point.  Great job on the pan pipes, and that bass/subbass that comes in at 1:50 does such a perfect job of creating a dark and mysterious atmosphere that so perfectly of sets the vibe from the synth pan pipes.   Feels like this could have been pulled straight from Ultima Underworld or like Realms of Arkania

fetalface wrote:


Then I googled Dungeon Synth. Eh, anyways

Reading this, I was first scared as to what the search results might be 😅


As for the track: Great work! I especially love the in-your-face synth that comes in at around 2:35

MRDRCAT just took us on a JOURNEY. holy carps that ending synth  yikes
may have fallen out of my chair...

Thank you everyone!! I had a lot of fun building this track and was introduced to a new (to me) genre in the process.

An expanded version (with my attempt at war drums) can be found on the M8 Community Jam's Dungeon Synth compilation (along with 15 better tracks) if you're interested!

Paisleyfrog wrote:

Dungeon synth - love it. Soundtrack for gaming night!

Absolutely awesome, both words and music….great storytelling! I want to run a tabletop in this setting. Even better was reading the story, and then listening to what I just read. 

Great tones - those war horns just hit. Also, FM synths and breathy pipe tones go together like chocolate and peanut butter.

Thanks! I words better than I music, but I've had more practise with words. Feel free to lift whatever you need for game night - just let me know how it goes! It was lots of fun doing panpipe patches - the first is the "Blown" oscillator in Macrosynth (MI Braids) but when it came time to make the "ghost" pipes, I turned to the FM Synth because it has a noise oscillator. It turned out better than I hoped!

perman00b wrote:

This is fantastic. Right from the intro. And then the horns and the flutes. The mood is set from the start and only gets amped up in the latter half. Great job.

It was loads of fun from a sound design & ambient environment angle. I may have been inspired by some of your ambient soundscapes...

XC3N wrote:

DungeonFM for the win! I did a bunch at the start of WB, it's really fun :3
it's funny because we (me and ???) also got pretty deep in lore... whelp, need to finish up this release sooner than later

those FM sounds at the end of the track are crazy cool big_smile

Thanks! I can't say I'm getting the hang of FM but it gets quicker each time I try! Now I have to listen to your earlier WB, as I may have discovered a new addiction.

fetalface wrote:

Oh dear, even before I read the description this sounded like a level I would be too afraid to play.
Beautifully written!
Then I googled Dungeon Synth. Eh, anyways I like the track! Thanks!!

Writing the lore was super fun and actually helped me streamline the direction of the track. The track informed the text, which then gave me new ideas for the track. It was a cool process for sure!

Napear wrote:

Oh man, the sound design in this track is on point.  Great job on the pan pipes, and that bass/subbass that comes in at 1:50 does such a perfect job of creating a dark and mysterious atmosphere that so perfectly of sets the vibe from the synth pan pipes.   Feels like this could have been pulled straight from Ultima Underworld or like Realms of Arkania

As someone who thinks they're not good at sound design, thank you!! Building the atmosphere and story were the driving force, with musicality lower on my priorities list. I'd really like to do more with this creation process.

And Ultima Underworld FTW! I remember seeing Underworld released and thinking "we have reached the pinnacle of video game design". To this day my brain makes the Ultima connection whenever I hear the word avatar. Suck it, James Cameron!

Nik Novo wrote:

Great work! I especially love the in-your-face synth that comes in at around 2:35

Hee hee I was 100% trying to startle the listener and not-so-subtlely shift gears to a darker tone. I was very worried about getting the "war horns", panpipes, and war drums (in the expanded version linked above) sounds done right. All three have eluded me in past projects, so I was thrilled to get much closer this time!

jwh wrote:

MRDRCAT just took us on a JOURNEY. holy carps that ending synth  yikes
may have fallen out of my chair...

Ha! Success! I would love to expand this track into a hybrid EP of dungeon synth music and written storytelling. Kind of like a weird fantasy concept album. Possibly after WB that can be the next project I focus on.

When I read "dungeon synth" I didn't expect a hip-hoppy beat but it works well here! The transition midway to the flute is more of a typical dungeon synth, nicely gloomy and mysterious mood!

rplktr wrote:

When I read "dungeon synth" I didn't expect a hip-hoppy beat but it works well here! The transition midway to the flute is more of a typical dungeon synth, nicely gloomy and mysterious mood!

Ha ha thanks! I'm afraid I can't help myself - I really like bouncy stuff, so that along with my overall unfamiliarity with the genre made a weird sort of hybrid. "Dungeon Club" maybe?

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