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vcoer

By lysdexic on January 18, 2020 1:11 pm

Experiments with two voices of saws and two voices of squares quantised to the wholetone scale. Note resolutions and transposition of each voice is modulated every eight bars, but the tempo is also modulated every eight bars giving a strange feeling for time. Pitch sequences are generated at random, but saved into sequences that alternate in length between 12, 7 and 5 - these are constrained to only walk up and down a few notes within the scale from the first random number - the objective being to generate emergent chords when the notes fall in and out of phase. Delay lines in series with state variable filters are both modulated on each voice in stereo changing the spectral character over the duration. I enjoyed how this reshuffled the whole spectral mass of all the voices into different forms, the spatial structure shifting fairly dramatically in my headphones at times. A bussed reverb is assisting here, but triggered independently as a kind of unquantised timbral "backbeat". At times it will fall into alignment with the other voices. I'm doing some interesting panning stuff which gives the voices a bit of a slow zoetrope feel at times. When it ramps up to audiorate it's creating some phasing amplitude modulation in stereo in some of the voices which blurs and shifts them out of focus or blends them with other voices in odd ways. Mostly it stays down in the LFO range giving the voices a weird phasic inertia that I like in headphones. I tend to make music(?) with my eyes shut only opening them to change the patch every so often.

Compositionally I'm pleased with the main section(s) where the system becomes unified and begins to "sing" - some of the voices feeling like postrock guitars chiming in a few times each measure. The squares are being slow amp + freq modded by sines which gives them that gated lead sound which feels like the element that brings together the main section.

Outside of this it's still a bit like sonic detritus, where the pieces are floating unassembled. I actually enjoy these parts in other people's generative tracks - but i'd like to work on more cohesion in the interstitial sections without micromanaging them into strict order and completely sucking the fun out of generative. It's a fine line I'd like to explore more.

Help what do I do when reality is breaking apart?! Really cool stuff yet again smile

This is really amazing, reading through your description as accompaniment to the music was really something. I had no idea people were out there blurring the lines like this smile Absolutely great. Keep it up!

lysdexic wrote:

I tend to make music(?) with my eyes shut only opening them to change the patch every so often.

- quality producer method.

I find my self turning the volume up when I listen to your stuff, it's often a sonically interesting experience, if i close my eyes I end up somewhere else, everytime.

Mortistar wrote:

Help what do I do when reality is breaking apart?! Really cool stuff yet again smile

Thanks Mortis ✊ appreciate seeing you tune in every week

ngineer wrote:

This is really amazing, reading through your description as accompaniment to the music was really something. I had no idea people were out there blurring the lines like this smile Absolutely great. Keep it up!

Cheers! Glad to hear you dig and found the write up interesting. I'm enjoying noting down process stuff. I think it will be interesting to read back this stuff in a year from now too.

Aday wrote:
lysdexic wrote:

I tend to make music(?) with my eyes shut only opening them to change the patch every so often.

- quality producer method.

I find my self turning the volume up when I listen to your stuff, it's often a sonically interesting experience, if i close my eyes I end up somewhere else, everytime.

Ah cheers mate. Yes, i've been enjoying dynamics a lot more - it's been a challenge to make music without drums - i'm used to filling up the spectrum with giant sausages from
smacking a limiter with drum patterns

This is wonderfully dynamic and spectrally interesting. I'm also curious what your PhD topic is!

fc wrote:

This is wonderfully dynamic and spectrally interesting. I'm also curious what your PhD topic is!

Thanks dude smile PhD is AI/ML & sound design.

Some great stuff in here!  Are you using Coll to store the random sequences?  I'd love to know what your process is once that is stored.  I found this piece quite dynamic and didn't really sound meandering if that's what you were thinking?

Very enjoyable!

lysdexic wrote:
fc wrote:

This is wonderfully dynamic and spectrally interesting. I'm also curious what your PhD topic is!

Thanks dude smile PhD is AI/ML & sound design.

Fuckin' rad topic.

rdomain wrote:

Some great stuff in here!  Are you using Coll to store the random sequences?  I'd love to know what your process is once that is stored.  I found this piece quite dynamic and didn't really sound meandering if that's what you were thinking?

Very enjoyable!

awesome thanks! this one i just used a table to store the scale (faster to punch in than a coll) - feed in a number between 1 and 12 and it'll retrieve that quantised from that index. Generative stuff can sound too meandering, so I designed some stuff around that like only changing the seq every 8 bars (even repetition of anything random begins to sound planned/structured to the ear) I've been intentionally breadcrumbing these kind of impositions slowly/incrementally each week so that there's a slow trajectory from pure random in week 1 through to more structured pieces as I go. I'm working on A/B phrasing for the next one which builds on this sequencer.

Ok great.  I haven't really messed with Table much at all so I'll check it out.

I totally agree with the generative stuff which is what I do a lot but I spend more time on the modular than Max.  Have your random elements but give it some structure via any form of repetition or automated change in direction.  I've been chipping away on a new Max patch so hopefully I can share a Max piece soon.

Killer PhD topic for sure!

rdomain wrote:

Ok great.  I haven't really messed with Table much at all so I'll check it out.

I totally agree with the generative stuff which is what I do a lot but I spend more time on the modular than Max.  Have your random elements but give it some structure via any form of repetition or automated change in direction.  I've been chipping away on a new Max patch so hopefully I can share a Max piece soon.

Killer PhD topic for sure!

Nice, been enjoying your jams. keen to hear your Max work when you do!

Nice! Quiet an unsettling piece. Reminds me of the Portal 2 soundtrack in places.

I love your detailed description, thank you for sharing that! Tonally this reminds me of the soundtrack to Portal II.

Jingle wrote:

Nice! Quiet an unsettling piece. Reminds me of the Portal 2 soundtrack in places.

kineticturtle wrote:

I love your detailed description, thank you for sharing that! Tonally this reminds me of the soundtrack to Portal II.

cheers for the feedback folks smile That's really interesting, I have to check out the Portal 2 OST now!

wild, the whole tone scale gives it a very deconstructed vibe, lots of augmented harmonies. would be curious to hear how your technique would sound with other scales!

zirafa wrote:

wild, the whole tone scale gives it a very deconstructed vibe, lots of augmented harmonies. would be curious to hear how your technique would sound with other scales!

Thanks Zirafa! I love the Wholetone scale but my music theory knowledge is quite limited, part of the reason I'm exploring generative is to explore context where different scales work. Each week i'm focusing on a different scale or mode and will return to my favorites to explore further smile

The whole panning scheme catch my ears. Would it be nice to have a look at certain segments of your patches (talking as a programming "cousin" here... I dig PureData).

Are you reserving some of the performace to live control or is it purely algorithmically generated?

laguna wrote:

The whole panning scheme catch my ears. Would it be nice to have a look at certain segments of your patches (talking as a programming "cousin" here... I dig PureData).

Are you reserving some of the performace to live control or is it purely algorithmically generated?

awesome gif smile


thanks for the question! None of my weekly beats submissions have been gestural/performed at this point aside from some knob tweaking on a micro modular last week. I like building emergent systems and observing how they interact. At some stage I'm going to focus explicitly on some performed generative systems.

I might start to make some of these public, but you can take a look on my instagram - i post snippets of my patches there every week!

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