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e0ns i2a

By lysdexic on February 1, 2020 12:11 pm

Generative ambient in MaxMSP using 2x 20 voices of [mc~ poly] and one voice from one of my nord micro modulars.


This one is all about call and response + negative space. I was fighting against these latest ambient tendencies I've been playing with and added the micro mod, felt things ripping apart and diverging. Stopped and went with the flow instead of being too cerebral and falling into "I should be doing something else" and just started listening to the reverb.


By maxing out the feedback inside both reverbs and giving it a perpetual tail, things started falling into place. The tonal elements just slicing and dancing across the cloudy reverb bed instead of fighting for space. I ended up using the micro mod to jam loosely along with it just knob twiddling filter env shape and lfo speeds but i think in parts it does start to crowd the space where the other two (x20) voices from Max play off each other nicely. I think integrating a third hardware voice might be my next challenge to develop over this month. The sequencers and [mc~ poly] patches are reused and developed from last week adding in the ability to change the env curve shape for each voice (ie 40 different modulated vcas for this track).


Not sure how I feel about the LANDR master this week, the algo went for a different setting which sounds incredibly loud on my monitors (and the wav looks like a log) but sounds great and open on laptop/small speakers. What do you think? I'm using WB2020 to audition LANDRs algos to see how it fares as I've never used it before.


Torn as to whether to force a change next week and move on to hardware and drums or keep refining this [mc~] ambient stuff. Haven't written ambient for like a decade so I'm enjoying it (and so is the cat) smile

This submission is licensed by author under CC Attribution Noncommercial No Derivative Works (BY-NC-ND)

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February 3, 2020 3:06 am

this actually sounds pretty nice on my gfs car stereo - it's rumbling all the windows

February 3, 2020 3:06 am

I love how it swells and rests. Love the tones as well, very unique for ambient music. Almost sounds like FM synth, which is great for drone music, either way need more of this.

February 3, 2020 5:23 am
.exe wrote:

I love how it swells and rests. Love the tones as well, very unique for ambient music. Almost sounds like FM synth, which is great for drone music, either way need more of this.

awesome, cheers! yep maybe should keep going down this road smile

February 3, 2020 11:13 am

it is definitely loud but since the low freq dominates it isn't overpowering, just very full sounding. the skittery tones balance the mix out nicely as well, doesn't feel too crowded imo

February 3, 2020 3:10 pm

This is genuinely really relaxing to listen to, getting some mirror's edge ambient vibes almost. Great work!

February 3, 2020 4:02 pm

I like a good low freq carpet to walk on. Nice cohesive mix, hard to know how much LANDR is responsible for that, but it certainly didn't trash the mix in any case smile One of the top tracks so far this week if you ask me!

February 3, 2020 5:08 pm

very nice ! smile

February 3, 2020 7:25 pm

The deep tone is amazing, it's hypnotic and vast like interstellar space. It sounds a little harsh in the high freqs at this volume, but otherwise the mix is great.

February 4, 2020 3:01 am

This is stunning. Really puts you into another place. Everything has presence, breathing room, and a sort of surreal rationality to it.

February 4, 2020 3:35 am
zirafa wrote:

it is definitely loud but since the low freq dominates it isn't overpowering, just very full sounding. the skittery tones balance the mix out nicely as well, doesn't feel too crowded imo

awesome, thanks for the feedback!

Mortistar wrote:

This is genuinely really relaxing to listen to, getting some mirror's edge ambient vibes almost. Great work!

cheers mortistar, like OST for the EA game, or something else? I'll check it out smile



sinewave wrote:

I like a good low freq carpet to walk on. Nice cohesive mix, hard to know how much LANDR is responsible for that, but it certainly didn't trash the mix in any case smile One of the top tracks so far this week if you ask me!

cheers mate! thanks for the high praise, off to listen to yours now smile low freq carpet, perfect description smile mix is all mine, don't think it rebalanced anything - just pushed it up to zero and maybe some multiband stuff?

zabutom wrote:

very nice ! smile

thanks Zab!

hieme wrote:

The deep tone is amazing, it's hypnotic and vast like interstellar space. It sounds a little harsh in the high freqs at this volume, but otherwise the mix is great.

yep I felt that too in parts, I monitor at average volume and usually do some multiband if any freq are clipping the highs - which I'm not sure LANDR is doing - I'd like to do some A/B comparisons to my mastering vs LANDR at some stage this year. Thanks for listening!


ngineer wrote:

This is stunning. Really puts you into another place. Everything has presence, breathing room, and a sort of surreal rationality to it.

Ah cheers man. Glad to hear rationality is translating across, that's definitely a key objective as much as the spatiality. Thanks for listening! smile

February 4, 2020 10:07 pm

That low freqs make my desk rumble and yet they sound soothing.

Could I possibly sample a cycle of that background note, Sir?

February 4, 2020 10:31 pm
laguna wrote:

That low freqs make my desk rumble and yet they sound soothing.

Could I possibly sample a cycle of that background note, Sir?

sure can! let me send you a wav - are you on the discord?

February 5, 2020 8:30 am
lysdexic wrote:
laguna wrote:

That low freqs make my desk rumble and yet they sound soothing.

Could I possibly sample a cycle of that background note, Sir?

sure can! let me send you a wav - are you on the discord?

I haven't entered there this year, mainly for lack of time. I'll email you from your profile. Thanks a lot!

February 5, 2020 8:54 pm

February 6, 2020 12:15 am

Fan of the rumble. smile. As for overall mix/master, it comes down to personal taste really especially with ambient music I find.
Very enjoyable ending with the selection of tones there.

February 6, 2020 3:46 pm

I too am a fan of the rumble rumble.  It def has that floating in space feeling.  Totally zoned out listening smile

February 7, 2020 12:06 am

This is lovely. The pointilistic (but not abrasive) HF stuff is totally a time. I love the depth-space where these sounds emerge from far away coming into the front and then fading into the back again in all these interesting ways. Great work.

February 9, 2020 12:53 am
rdomain wrote:

Fan of the rumble. smile. As for overall mix/master, it comes down to personal taste really especially with ambient music I find.
Very enjoyable ending with the selection of tones there.

Cheers man - still feels like this is too hot to me, sounds great at 60-70% volume on head but above that is feels too harsh. Needs multiband i think - thanks for listening


Tone Matrix wrote:

I too am a fan of the rumble rumble.  It def has that floating in space feeling.  Totally zoned out listening smile

Awesome! Glad it put people in a similar headspace as when I was making it smile

fc wrote:

This is lovely. The pointilistic (but not abrasive) HF stuff is totally a time. I love the depth-space where these sounds emerge from far away coming into the front and then fading into the back again in all these interesting ways. Great work.

Thanks mate! Yeah the biggest development this week was setting up the individual envelopes for each voice - the breakpoints in the envelope shapes are randomised as well as how long they run for. I'd like to develop this more into filtering envs too smile

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