e0ns i2a
By lysdexic on February 1, 2020 12:11 pm
Generative ambient in MaxMSP using 2x 20 voices of [mc~ poly] and one voice from one of my nord micro modulars.
This one is all about call and response + negative space. I was fighting against these latest ambient tendencies I've been playing with and added the micro mod, felt things ripping apart and diverging. Stopped and went with the flow instead of being too cerebral and falling into "I should be doing something else" and just started listening to the reverb.
By maxing out the feedback inside both reverbs and giving it a perpetual tail, things started falling into place. The tonal elements just slicing and dancing across the cloudy reverb bed instead of fighting for space. I ended up using the micro mod to jam loosely along with it just knob twiddling filter env shape and lfo speeds but i think in parts it does start to crowd the space where the other two (x20) voices from Max play off each other nicely. I think integrating a third hardware voice might be my next challenge to develop over this month. The sequencers and [mc~ poly] patches are reused and developed from last week adding in the ability to change the env curve shape for each voice (ie 40 different modulated vcas for this track).
Not sure how I feel about the LANDR master this week, the algo went for a different setting which sounds incredibly loud on my monitors (and the wav looks like a log) but sounds great and open on laptop/small speakers. What do you think? I'm using WB2020 to audition LANDRs algos to see how it fares as I've never used it before.
Torn as to whether to force a change next week and move on to hardware and drums or keep refining this [mc~] ambient stuff. Haven't written ambient for like a decade so I'm enjoying it (and so is the cat)
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)