Octagonal Caustics (probably nasty on headphones)
By license on February 16, 2020 7:43 pm
Sorry, no big bass this week, and I fear this may be unlistenable for most. I'm continuing my SuperCollider studies and I spent the largest chunk of my free time this week working on this, so I thought it was more sincere (not to mention way easier) to just record this, put a bow on it, and call it this week's submission.
This was originally going to be just a fake LFSR (think Gameboy, NES) voice based on looped noise. With some help from some folks much more knowledgeable at SC, I managed to implement that, but by that time I'd already started down some tangents that were more interesting, so I just kind of indulged them. The result is pretty boring and probably nasty, but I learned a lot putting this together.
The "composition" is really sparse and frankly lazy. The diminished scale to me is kind of the "dark twin" of major pentatonic (maybe "all wrong notes" instead of "no wrong notes"), and the chords/arpeggios are just simple shapes moving randomly along the scale.
For my next SC thing, I'd like to put more effort into making it performance-friendly so I can use a MIDI controller instead of evaluating lines of code to change it as it plays. Also I'd like to spend more time making the composition interesting and breaking things into a "sweet spot" of modularity. Easier said than done, though.
If anyone actually listens to this and cares to hear more detail, I'd be happy to dive deeper
Zero hardware processing this time - all in the box (pretty rare for me!) The only editing was normalizing and trimming silence at the start and end.
Audio works licensed by author under:
CC0 Creative Commons Zero (Public Domain)