Lil Boid
By Ipaghost on January 13, 2020 12:01 am
Another all sytrus fm track!
Check out the flp here:
Lil Boid FLP
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
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WeeklyBeats.com / Music / Ipaghost's music / Lil Boid
Another all sytrus fm track!
Check out the flp here:
Lil Boid FLP
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
perfect groove, super clean mix
cool idea to pan the drums to the left
So funky fresh, made me want to crank the volume way up and play some JSR. My dreamcast was not plugged in, but I did crank up the volume They should make a sequel (with added boids)!
I would love to see that! Although I never played jsrf... maybe i should just make a clone, but all the music is pulled from wb real time, and your in game tags are posted on the song comments! lol
Groooooooovy!
That flute and those record-scratchy sounds are killer.
This flp is blowing my mind. I'm a kid in a candy store, thanks for posting.
This flp is blowing my mind. I'm a kid in a candy store, thanks for posting.
glad you are finding some tricks in there! i'd be interested in any observations or questions... I also forgot that I modded my flstudio, so I don't have a million 'gong' tracks like it might appear on your machine, just lots of ipa logos!
mikememo wrote:This flp is blowing my mind. I'm a kid in a candy store, thanks for posting.
glad you are finding some tricks in there! i'd be interested in any observations or questions... I also forgot that I modded my flstudio, so I don't have a million 'gong' tracks like it might appear on your machine, just lots of ipa logos!
Haha, the logos, I love it.
The first thing I noticed was the patcher work with the drums ... I've played around with patcher a little, but it was really cool to see it done properly. At first I was "WTF"ing but quickly realized why you did it. Then learned about the VFX Keyboard Splitter!
It took me a while to figure out how the sidechain was happening. I forgot about Fruity Peak Controller (I usually use the limiter). I really like how all of the instruments are routed to 'Sidechain' .. I've considered doing this before but never experimented with it. It gives such a subtle yet very attractive effect to the overall mix.
I don't even pretend to understand what Maximus is doing, although I use it pretty liberally (to the extent of 'This preset good. And this preset bad.') - so I don't know the specifics of what the PreMaster channel is doing. Though I can certainly hear the difference.
Lastly, the Sytrus patches .. they sound amazing! I always wrote Sytrus off ... I think the last time I even opened it was in 2009 haha. Don't know who funkytechnician is or where you got your hands on these, but got-damn!
Anyways, thanks again. It's always interesting to get a peak into someone else's workflow.
Ipaghost wrote:mikememo wrote:This flp is blowing my mind. I'm a kid in a candy store, thanks for posting.
glad you are finding some tricks in there! i'd be interested in any observations or questions... I also forgot that I modded my flstudio, so I don't have a million 'gong' tracks like it might appear on your machine, just lots of ipa logos!
Haha, the logos, I love it.The first thing I noticed was the patcher work with the drums ... I've played around with patcher a little, but it was really cool to see it done properly. At first I was "WTF"ing but quickly realized why you did it. Then learned about the VFX Keyboard Splitter!
It took me a while to figure out how the sidechain was happening. I forgot about Fruity Peak Controller (I usually use the limiter). I really like how all of the instruments are routed to 'Sidechain' .. I've considered doing this before but never experimented with it. It gives such a subtle yet very attractive effect to the overall mix.
I don't even pretend to understand what Maximus is doing, although I use it pretty liberally (to the extent of 'This preset good. And this preset bad.') - so I don't know the specifics of what the PreMaster channel is doing. Though I can certainly hear the difference.
Lastly, the Sytrus patches .. they sound amazing! I always wrote Sytrus off ... I think the last time I even opened it was in 2009 haha. Don't know who funkytechnician is or where you got your hands on these, but got-damn!
Anyways, thanks again. It's always interesting to get a peak into someone else's workflow.
Nice! I personally don't like a super cluttered channel rack, so I try to keep my drums a single channel whenever possible, also it's hard to play drums on a keyboard or controller when drums are all separate instruments. Usually I use an FPC or DirectWave, but since I wanted an all Sytrus project, patcher is a great choice, plus let's me do fun stuff like gated reverb with an actual envelope (traditionally it's done with a compressor/limiter gate, but that can introduce flutter, another way to do it would be to draw a short volume envelope in Convolver, but that would mean adding a sample to the project; this project is only 79kb, less than half the size of that last gif!) I need to do more with patcher, you can pretty much create a whole new synth with it really! Breaking out knobs to the panel is still kind of a pain in the butt, they need to streamline that a lot, but gives complex patches play-ability.
The side-chain is part of my generic default project setup, it just dumps the drum track to a dead-end channel that filters the bass to move the peak-controller, I used the mapping formula in the "Link to controller" to invert the signal (you can do a lot of fun things with formulas). I can control how much just by sending more or less to that channel. If i wan't another track to not be as effected by it, i can send it to both the side-chain channel and the pre-master, I probably should worry about phasing issues, but i haven't heard any bad artifacts from that, if this was analog, i'd probably have issues. This setup is good as a default since it's an easy way to side-chain the bass kick from whatever random drums I might throw at it even if it's a loop without trigger data. Ideally i'd rather use an envelope controller which would be more accurate control, but I need to figure out an elegant way to get that parameter signal outside of patcher... (maybe i could create a layer and parent it to drums and another envelope controller? or i could send just the bass kick audio out to the sub channel from patcher's sends...dunno, flstudio needs better internal routing options) I could also just copy the bass kick notes to an envelope controller, but that kills the play-ability of it. Another thing I like about the side-chain, is the the reverb and delays are sent to it, so they get attenuated as well which sounds great imo.
As far as the maximus in the pre-master channel, i was planning on doing something else with it, but ended up just boosting the signal (both are just the default setting with the pre level cranked; I pretty much almost maxed out the master compressor (i could have probably done the same thing by editing the compression envelope) this was quick and dirty since I didn't have a lot of time, i wouldn't normally recommend it but I was running out of time... this track is probably *too* loud, but I wanted something kind of gritty and pumpy to make it sound a little less like typical fm. =p
The pre master is just a chain i can effect the song without effecting something like record/tape noise, or something that should be separate from the song, I made this a default, it's good for faking vintage media that needs to be colored differently from the "recorded" music. I usually put tape and flutter type of vsts there.
So I used to write off Sytrus for a while too, the default patches are meh, and the matrix is a bit daunting... but Sytrus is actually quite amazing! I think one of the coolest things is that it's not just a dx7 clone, it has quite a few cool features that make it much more powerful. Each oscillator can clone a single-cycle waveform, so recreating a sound is much easier (i can grab a chip from a guitar sample for example). This used to take multiple oscillators, and was much harder to program, and not as accurate. This means you have like 6 mini synths/samplers that can be used for different things like attack transients, pick sounds, etc, making it almost like an LA Synth.
Anywho, you should look up funkytecknician in the fl forums, he has a couple projects on there that really changed how I feel about Sytrus, I've been making a whole bunch of new instruments lately now.... my last song I cloned a bass patch from another synth! I also made a cool physical bass guitar instrument using a real recording as reference! You can get surprisingly realistic results if you are deliberate enough, but it's also just the right amount of fake that makes it perfect for my style of music!
wow IPA, that was a very impressive read although most of what you do with FL is in a different skill bracket than mine. I also use FL (thanks to mikememo and coreytevor), and knowing that all of what that the FLP entails, albeit confusing to am amateur like myself, is still very interesting and impressive to see and read about knowing with a lil praccy i can possibly grasp what and why things are happening in FL.
wow IPA, that was a very impressive read although most of what you do with FL is in a different skill bracket than mine. I also use FL (thanks to mikememo and coreytevor), and knowing that all of what that the FLP entails, albeit confusing to am amateur like myself, is still very interesting and impressive to see and read about knowing with a lil praccy i can possibly grasp what and why things are happening in FL.
Fl is pretty great since it is more approachable than a lot of other DAWs, but has a lot of advanced stuff under the hood when you are ready for it! I've been using FL since the beginning, and I'm still finding stuff I didn't know about!
Thanks for the response. I just started playing with the peak controller .. my next goal is to sidechain just the some low end frequencies. Again, thanks for posting that flp, I learned a lot.