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WeeklyBeats.com / Music / Ipaghost's music / Pizzaville - FireflySideQuest

Pizzaville - FireflySideQuest

By Ipaghost on February 16, 2020 11:53 pm

Another day in Pizzaville! Midnight strikes and critters start asking for fireflies and other night items.

Sorry if this seems a little rough.... this song and samples fits snugly under 400kb. Check out the .mo3 file here. This isn't the completed version, there are more instruments and parts but I had to get as much in by the deadline. Will be trying to convert all the Pizzaville songs into tracker modules for some sort of interactive thing! (Part of that is getting libopenmpt working in Unity3d... let me know if you have any experience!)

Check out the other Pizzaville songs:
Pizzaville Part 1
Pizzaville Part 2

› Sample Credits


Really peaceful. I do like this a lot. Great orchestration. To finish with the piano is a nice touch.

This is an excellently composed song. I'm stoked you included that .mo3 file because I was personally curious to analyze the song to see how it was written. I'm not super familiar with OpenMPT but it'll be cool to learn more by seeing how everything was pieced together.

Pretty!  Nice choice of gif too - really matches the mood of the track.

Awesome man, very cinematic.  Love the visual or the critters asking for fire flies too.  They love those things.

Nice! Gives me Chrono Trigger/Cross vibes.

djippy wrote:

Really peaceful. I do like this a lot. Great orchestration. To finish with the piano is a nice touch.


The piano is the original Pizzaville theme from WB2016, which I think is surprisingly close! Unfortunately I didn't get a chance to get the rest of the SFX in there to tie it all together.

ViridianLoom wrote:

This is an excellently composed song. I'm stoked you included that .mo3 file because I was personally curious to analyze the song to see how it was written. I'm not super familiar with OpenMPT but it'll be cool to learn more by seeing how everything was pieced together.


95% of this track was spent on building the instruments, which I did flstudio, some multi-sampled instruments I've recorded in the past, with the rest being public domain libraries which needed tons of cleaning and finagling and post processing. Synth samples usually only need one sample. Flstudio also has a great tool for automatically sampling instruments ("Create DirectWave instrument") which can also include your effect chain, the reverb really tied the instruments together. It was still a pain populating the multi-sample instruments in OpenMPT. Pretty much no tracker tricks in this project though.. mostly wanted to focus on making something that would be good for a casual game (close in sound to the other work I do), but using "large" multi-sample instruments to see how small mo3 could get it. The samples are ogg compressed, which for the most part sounded pretty good at the smallest size with the exception of the guitar transients. Still, I didn't think I would get it anywhere near 1 mb, let alone less than half.

Reilly Farrell wrote:

Pretty!  Nice choice of gif too - really matches the mood of the track.


Pizzaville is the name of my Animal Crossing New Leaf village, that I decided is going to have a life of it's own!

Chrisfoo wrote:

Awesome man, very cinematic.  Love the visual or the critters asking for fire flies too.  They love those things.


And complements!

Mission Crossing wrote:

Nice! Gives me Chrono Trigger/Cross vibes.


Should have posted a trigger warning!

Of course the lazy proles want you to disrupt the ecosystem for their enjoyment again. Oh well, the song's nice. Great composition.

This is absolutely lovely. Really does give me some Animal Crossing and even JRPG vibes so I think you nailed it!

What sort of interactivity are you looking to do? Interesting choice to have it tracker based. I'm unfamiliar with trackers in general so was curious are there any benefits to it over using FMOD or WWise for interactive/adaptive music?

All the subtle background going-ons make this for me. Real good stuff here!

It's weird catching nostalgia from something I've never heard before.

loveee the sounds aa makes me want to do more with soundfonts

Devieus wrote:

Of course the lazy proles want you to disrupt the ecosystem for their enjoyment again. Oh well, the song's nice. Great composition.


It's not easy being the mayor of Pizzaville

Shorebound wrote:

This is absolutely lovely. Really does give me some Animal Crossing and even JRPG vibes so I think you nailed it!

What sort of interactivity are you looking to do? Interesting choice to have it tracker based. I'm unfamiliar with trackers in general so was curious are there any benefits to it over using FMOD or WWise for interactive/adaptive music?


Right now it's just exploratory R&D. Unity3D and FMOD can actually play tracker modules (not sure about Wwise, I remember hearing Unreal had tracker support, but I can't find meaningful info on it). Unfortunately Unity doesn't take advantage of the tracker's real-time abilities and treats it just as a regular audio file (Also it only supports the uncompressed formats which can be bigger than a rendered song! Boo!). As far as using pre-recorded audio, well it's just that... there is no way to change the music dynamically with game play, and triggering events in the game in sync with the music also becomes difficult. The best you can do is create tons of stems for different situations, and that can really start to add up. Plus, this is something I'd like to implement on games I work on with a studio, so they would have to license the 3rd party $oftware, and account for the extra overhead, implementation, size, QA etc (not that I haven't tried, it's just a hard sell for smaller studios, mobile games and developers with other issues they would rather tackle). For an AAA game, you want real orchestras and performances, so you kind of have to go with something like Wwise, but for the casual games I work on, often they want that classic tracker sound anyway, so it works out. Also for these games, file size can really make a difference, (the whole ost and variations would mostly be the size of the instrument data which in this case is under 400kb, smaller than most gifs i post). Also libopenmpt is open source, so extra affordable and adaptable!
There are a bunch of stuff I'd like to implement, dynamic tempos, channel/instrument muting/soloing, triggering events in game from note data, note transposing, and dynamic pattern ordering are on the top of the list, and I'd like to test basic mastering using Unity's built in audio fx.
Can you picture little critters bopping in time with the music, and singing along when you talk to them? =^-^=

Pretty much want to get tracker modules on some developer's radar, since many aren't familiar with it (or worse think it's "just midi").
Tracker music is a really good platform for interactive stuff, but unfortunately it disappeared after decent audio compression came around, which is a real shame since audio compression allows trackers to use larger and better sounding instruments with all the benefits of real-time audio (I was fairly conservative with instrument samples, I could easily added several times more for a more realistic performance).

Jokinen wrote:

All the subtle background going-ons make this for me. Real good stuff here!


Glad it wasn't too much, I didn't get a chance to edit it much, I definitely need to do a beauty pass and some edits.

ecso wrote:

It's weird catching nostalgia from something I've never heard before.


That is pretty much how I felt playing Heartreasure!

tac wrote:

loveee the sounds aa makes me want to do more with soundfonts


Soundfonts would have made my life so much easier! But try making your own, it's fun!

Lovely, I especially like those percussive hits with the guitar strumming. Those little broken piano chords are sweet as too. You always have unbelievable instrumentation, I wish I could field the ridiculous variety that you do in my own stuff. Something to work on going forward I think. Great one, downloaded heart

Ipaghost wrote:

Pizzaville is the name of my Animal Crossing New Leaf village

Was going to ask about AC, then I saw the comments and replies! Not only is this a lovely song, your track hits all the right notes in that very unique musical universe; The space between the elements being just as important as the elements themselves, the vibrant and lively tones, and the beautiful trade/passing on of the melody from one instrument to the next. I love this!! Totaka and Kataoka would be proud smile

hieme wrote:

Lovely, I especially like those percussive hits with the guitar strumming. Those little broken piano chords are sweet as too. You always have unbelievable instrumentation, I wish I could field the ridiculous variety that you do in my own stuff. Something to work on going forward I think. Great one, downloaded <3


Ha! you're no slouch either buddy! That's why I do wb, so I can work on random stuff I don't get a chance to otherwise... although my stuff has always been all over the place!!

Gab Manette wrote:
Ipaghost wrote:

Pizzaville is the name of my Animal Crossing New Leaf village

Was going to ask about AC, then I saw the comments and replies! Not only is this a lovely song, your track hits all the right notes in that very unique musical universe; The space between the elements being just as important as the elements themselves, the vibrant and lively tones, and the beautiful trade/passing on of the melody from one instrument to the next. I love this!! Totaka and Kataoka would be proud smile

Yeah, I forgot to post the links for the older Pizzaville songs which probably explained the connection better. Those have the sfx in there, which I really think sell it!
Pizzaville Part 1
Pizzaville Part 2

Oh those plucked harmonics are so nice - those parts have a really live played feel. Arrangement of the rest of the instrumentation are definitely hitting my JRPG receptors smile

lysdexic wrote:

Oh those plucked harmonics are so nice - those parts have a really live played feel. Arrangement of the rest of the instrumentation are definitely hitting my JRPG receptors smile


They sound great because I was able to pack in quite a few, but I might put more samples in there since it compressed quite small. These were from a public domain source and required a bit of cleaning and such, I'd rather sample my own, but I gave away my guitar and never sampled the harmonics =[. I also want to add in some fret movement and slide samples in there too. I didn't even get  chance to add vibrato on anything! Thankfully the flute sample had a bit baked in.

Lovely stuff. Thanks heart

Ipaghost wrote:


Yeah, I forgot to post the links for the older Pizzaville songs which probably explained the connection better. Those have the sfx in there, which I really think sell it!

I've listened to both now and they are equally adorable and a melodic delight big_smile I'm super tempted to get the new AC for switch but free time is scarce!

This was a pleasant side quest! I've learned a lot reading the comments and replies above. Yay!

??? wrote:

Lovely stuff. Thanks <3


Gab Manette wrote:
Ipaghost wrote:


Yeah, I forgot to post the links for the older Pizzaville songs which probably explained the connection better. Those have the sfx in there, which I really think sell it!

I've listened to both now and they are equally adorable and a melodic delight big_smile I'm super tempted to get the new AC for switch but free time is scarce!


It comes out right before my birthday, so I think I might have to get it! Thankfully the switch battery life isn't as good as the ds, so hopefully it won't get too out of hand!

miraclemiles wrote:

This was a pleasant side quest! I've learned a lot reading the comments and replies above. Yay!


So peaceful. Love the bongo sounding percs

danju wrote:

So peaceful. Love the bongo sounding percs


Excellent melodies throughout.  The flute took me back to my squaresoft playin days smile  The attention to all the the instruments and the process you did is mind blowing.  I totally wouldn't have the patience!  The melody at the end is super up lifting too.  Nice work!

Tone Matrix wrote:

Excellent melodies throughout.  The flute took me back to my squaresoft playin days smile  The attention to all the the instruments and the process you did is mind blowing.  I totally wouldn't have the patience!  The melody at the end is super up lifting too.  Nice work!


I kind of dug myself into a hole, I started this project thinking it would be quick, but then realized that most of the commercial instrument libraries are not licensed to be used in this way; the nature of the format essentially being an open packaging of the instruments. But in a way, the whole thing became like an easy yet time consuming side quest on it's own, so it was kind of fitting! I used both flstduio and directwave to work with the samples, and as a scratch pad for the melody, and openMPT for the .it  authoring.
Compressing the .it with mo3 was super quick with per sample granular control.
The last piano melody was actually the Pizzaville title screen theme developed in the first Pizzaville 2016 wb song. I started with that one to use to get the instruments as close to the original as possible before starting the new melody. Overall, the process was a bit complicated, but I think in the future it will be a bit faster now that I kind of found my groove, and hopefully I'll amass a larger instrument library so I don't have to keep repeating the first part.

Beautiful open arrangement and chord progressions. Sounds kind of magical with a sense of wonder. I like the choice of instruments as well.  Flute blends well with the piano. Well done!

NWSPR wrote:

Beautiful open arrangement and chord progressions. Sounds kind of magical with a sense of wonder. I like the choice of instruments as well.  Flute blends well with the piano. Well done!


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