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Kadabra

By frogcity on February 4, 2024 3:58 am

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In anticipation of the new Dune movie, I tried a short cinematic score. It tracks against my imagined scene of Paul stumbling into the Fremen oasis and discovering it's much more than just sand out there.

I really wish for more when climactic cinematic scores don't have memorable melodies, and I think I committed that sin here because I ran out of time to come up with something that hooked better (writing in 5/4 was a new challenge, kept struggling to make it flow), but at least some of the ambience and swells and a harmony structure that captured the emotion I wanted went down pretty well. Getting a memorable John Williams motif on top it that fits and is reinforced and echoed throughout the composition is my goal the next time I try something like this. This is too much Hans Zimmer style, a style I really don’t prefer personally but was fun and an easier style to try to imitate aspects of.

The little atonal zingy things in the background that sometimes are on key and sometimes are atonal (both chromatic and whole tone) are heavily inspired by the classic Zelda games which feature a lot of atonal harmony, especially in the dungeon explorations.

One thing that’s simple but I’m still really proud of here is there’s a very linear point of interest that’s bouncing around between the different instruments, so you get to hear the best of each instrument before it gets out of the way for the best of the next instrument. I rescored the arrangement a number of times because it was too busy and it wasn’t really working to do harmonies with this instrumentation, and I’m pretty satisfied with where it landed where at one moment it’s a flick in the flute pitch that’s interesting, the next moment it’s polyrhythm in the snare that plays off what the flute just did, next it’s a tubular bell with a new huge verb, and so on. The progression is dead simple, apart from being unusual and in an odd meter, but the arrangement of the parts and texture to my ears is my strongest yet. The lack of repetitiveness may also be biasing me since I listened to it so many times re-working the structure which created a repetitiveness for me that doesn’t exist for the listener of the final track.

I realized after listening more carefully that some of the drum samples have abrupt silence after killing them early before the full sample is done which gives an unpleasant abruptness if listening for it. I am not sure how to resolve but maybe I need to tweak the release in the sampler next time and/or use a better sampler player / not cut off samples midway / use a different sample.

Overall I wanted to invoke a sense of mystery, exploration, weirdness, and unseen danger that opens up into understanding yet still with danger in the air.

Audio works licensed by author under:
CC0 Creative Commons Zero (Public Domain)

So much cool stuff going on not sure where to comment. Ironically that quick shaker actually jumped out as a surprising source of steady satisfaction among the shifting sands.

Really cool

The thing that struck me the most was the plucked strings and bells around :40. The interplay between those, and the panning is really nice. To me that is also the hook/theme. Even when you're not playing it directly, I can hear where it would weave in.

This track has a cool vibe to it. You have fit a lot of stuff into 1:22. Would like to hear how it sounds with more time to grow and breathe.

we were just talking about Dune in the discord!

I could see myself playing the Dune 2000 game to this.

I'm definitely picking up on those zelda vibes. Something from OoT or Majora's Mask? I feel like it tonally matches maybe the swamp or something? Seriously cool track, so much going on in less than 2 minutes. Love that part at 40 seconds where the instrument in the forefront plays its part and then gives space for the chimes and they tastefully trade off in shorter rhythmic intervals, and then those strings build up behind them. Excellent arrangement.

prophisee wrote:

So much cool stuff going on not sure where to comment. Ironically that quick shaker actually jumped out as a surprising source of steady satisfaction among the shifting sands.

Really cool

I think the shaker was the only thing repeating on 5/4. Everything else was all over the place.

blighters_rock wrote:

The thing that struck me the most was the plucked strings and bells around :40. The interplay between those, and the panning is really nice. To me that is also the hook/theme. Even when you're not playing it directly, I can hear where it would weave in.

This track has a cool vibe to it. You have fit a lot of stuff into 1:22. Would like to hear how it sounds with more time to grow and breathe.

Same, I’d like to revisit with more time. I enjoyed the ethnic instruments.

orangedrink wrote:

we were just talking about Dune in the discord!

I could see myself playing the Dune 2000 game to this.

💪

ViridianLoom wrote:

I'm definitely picking up on those zelda vibes. Something from OoT or Majora's Mask? I feel like it tonally matches maybe the swamp or something? Seriously cool track, so much going on in less than 2 minutes. Love that part at 40 seconds where the instrument in the forefront plays its part and then gives space for the chimes and they tastefully trade off in shorter rhythmic intervals, and then those strings build up behind them. Excellent arrangement.

I mostly had Link's awakening in mind (the atonal jingle things similar the dungeon music), but Gerudo Valley from OoT was certainly both consciously wnd subconsciously part of the inspiration. OoT and MM are the two I know the most songs from.

I'm also eagerly awaiting Dune, it's arriving in Poland in 8 days. But who's counting!

The feel of the tune is indeed cinematic, but the timbre choices remind me of DOS era SoundBlaster / Gravis UltraSound games. Like the first Heroes of Might & Magic! So I get the other comments talking about game soundtracks.

Doesn't feel off for a jungle
- Ebrit

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