Dkstr wrote:I have ditched all quality control and having a blast!
That's one of the reasons I really dig doing the 2 hour ICOM challenges, there isn't enough time to fret about the quality. Using random samples tends to promote interesting sound qualities that probably wouldn't appear in a 2 hour synth track.
I found that after a while I developed a timeline where I knew I had to have certain things ready to get a song done in time, and I formalized a lot of things such as techniques, reusable processing chains, and even color coding to help streamline the whole process.
In a way it's kind of liberating because if you write something bad, you can't be to hard on yourself since it's only a 2 hour challenge after all. And if you do write something good, well, that's even more impressive due to the constraints! Conversely I find the week long challenges very stressful due to the amount of time to complete it; my expectations are higher when in reality I rarely spend more than a day on a track. On the rare occasions I start early in the week, I tend to write a bunch of garbage that I end up throwing out anyway.