fc wrote:

So far I haven't dropped out, so I'm doing good on that front. If I'm honest, making some stuff has become a bit of a "thing to look forward to" toward the latter end of the week.

nice one, that's how music should feel. I've been the same, I haven't really made ambient for years so it's been almost a guilty pleasure to just enjoy making sound without forcing an agenda. It's helped remind me why i started doing this in the first place.

found this massively inspirational this week, really masterful evolving piece

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(30 replies, posted in General Discussion)

Thought I was falling into bad habits and not developing - getting really far from the original intention of the track.

But after several listens I'm actually more fond of this track than the last couple of submissions and feels like I'm building on structures and ideas I had previously.

Just submitted it and wrote it up. I think learning to let go is the best part of the weekly deadline.

4

(58 replies, posted in General Discussion)

fc wrote:
lysdexic wrote:

In case people stumble into my tracks and get confused (or annoyed) at what I'm attempting.

I'm a producer who's been comfortable (but really unsatisfied) producing in linear DAWs for over 10 years. I've been really interested in throwing myself in the deep end with generative music and taking away a lot of the tools I use in a DAW to edit and finesse rough ideas that emerge from jams.

My objective this year is to get better at designing generative systems that don't rely on edits to self assemble into compositions. My main focus is typically sound and instrument design - i'm eager to develop better methods for compositions to emerge out of these focused systems.

I'm really interested in getting better at making "noise music" in some ways more so than traditional music.

That sounds like the very opposite of confusing and annoying. Believe it or not, there is a small (but seemingly growing) set of people who are primarily interested in non-popular forms of music.

awesome! great to hear smile

5

(58 replies, posted in General Discussion)

In case people stumble into my tracks and get confused (or annoyed) at what I'm attempting.

I'm a producer who's been comfortable (but really unsatisfied) producing in linear DAWs for over 10 years. I've been really interested in throwing myself in the deep end with generative music and taking away a lot of the tools I use in a DAW to edit and finesse rough ideas that emerge from jams.

My objective this year is to get better at designing generative systems that don't rely on edits to self assemble into compositions. My main focus is typically sound and instrument design - i'm eager to develop better methods for compositions to emerge out of these focused systems.

I'm really interested in getting better at making "noise music" in some ways more so than traditional music.

That doesn't leave much time for competing work and life schedules (which seems perhaps futile in the longrun?). Currently, I'm a PhD student and teaching at two universities with freelance work on top of that so I'm partitioning my involvement here whereever I can fit it. Some weeks I'll have the luxury of spending more than one day on a track/patch but most I'll be lucky to get one.

That said I'm finding writing patches on commutes into my main university being the most time I get to develop stuff, then saturday I'll render and sleep on it and submit sunday. I think I'm going to have to begin to rely on continuing work on an idea over multiple weeks to get more resolved works happening as opposed to generating an idea and resolving it within one week.