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WeeklyBeats.com / Music / ENC_'s music / W22 - Playdate Plup Song (explore)

W22 - Playdate Plup Song (explore)

By ENC_ on June 2, 2024 2:05 am

For my upcoming birthday, my partner gifted me a Playdate console early to surprise me. Most of week spent tinkering and play with it. Resisted Lil Steps project to check hardware viability. Redesigned some screens. Experimented with Pulp, the Panic's web based developer tool for Playdate. Seems limited. Been consumed with Bloom and Pocket Pet! for game design style. Played Root Bear and White Water Wipeout with partner. Several days of eating out and walking casually around town with AL.

Nice day in park with her, riding bike's across town. Lazybird, record shop, reading, Playdate, and thrift store. Friends visited Texas and lost sense of taste. Went to see DJ set of Crashfaster. Had food with friends discussed resurrecting Delorean Overdrive to play at Magfest again. New songs need to be developed. Remembered using MML to write NES music in mid 2000's because there was no tracker software for apple laptop to do the job. Also using NodeBox with python for last art installation project around summer of 2009. Leaving web 2.0 art experiments in the past. Outdated. Intersted in UX before it was a common household word. Wrote AL poetic text that she liked heart

Listened to Clark - Playground In a Lake, Q - Soul, Present, Data Twins - Lets Make It Tonight, and Tesla Boy - The Universe Made of Darkness, Bot1500 - Surreal

Consumed 1, 2, 3, 4, and 5. Picked up Rise of Planet of the Apes (2011) bluray, Robotech New Generation full collection DVD, Star Trek Discovery Season 1, and watched Furiosa: A Mad Max Saga

Gear Used:
Panic Playdate
Tascam DR-40

Software Used:
Panic Pulp (game dev tool)
Audacity
Datalife Sausage Fattener

The song is result of experimenting with Pulp. Very limited sound tool. More limiting then actual chiptune. Sound tools seems under cooked. No pitch bends, modulation, multi timber, or even volume control outside of the basic ADSR amp over the simple oscillators and sound. Strange unspecified polyphony per wave (not very chiptune despite claim). Saw, Sine, Square, Triangle, and noise channels with no repeats. Only one sound for the entire song. Had to be creative with the limitations. Used ADSR to help add variation and pretend multiple patches were available. Square only used for percussive blips. Interface is basic piano roll but with strange arrangement view. Could not figure out how to make song longer.

Exported out test game with song and recorded off of Playdate after "sideloading". Rand through compression in audacity and added fade out. Was a challenge to get a full song out with such undeveloped tools but was fun to try. No real mixing or mastering.

Started another song for this week using actual deveopled tools for playdate and pulp mixed with Ableton. Will perhaps revive for next week.

File Name: "Tester 01" Pulp PDX file,

Alt file "W22 - PlayDate" Ableton,

Audio works licensed by author under:
Copyright All rights reserved

Looks like you had a pretty pleasant birthday week!

Those limitations sounds very constraining, but the track was a fun listen still!

Well played!

Feels like I just slipped in a new game on my handheld smile  I like the main melody as it sounds like time is ticking away but things are slowly and efficiently blossoming. Sounds like a fun week an the playdate looks really cool in yello. Nice work!

Enjoyed! Hope you have a great bday!

Such a cool product of tinkering with a new device. Some of the quieter, lower frequency elements add a really effective "softness" and round things out nicely. Really like the percussion sound as well, so clicky but also "thick" sounding?

fun to have a new toy, nice track! happy birthday!

Listening from the future (June the 26th) and wishing you a (very late) happy birthday.

Chiptune sounds quite enjoyable, though the Playdate tools seem rushed, maybe too hyped as "retro" for the hipster (is that a word anymore? I'm old) crowd instead of the real oldschool LSDJ hardcore producers.

Anyway, your work shines and at the end of the day, is the track what matters.

Very soothing yet a little bit melancholic

djippy wrote:

Looks like you had a pretty pleasant birthday week!

Those limitations sounds very constraining, but the track was a fun listen still!

Well played!

Thank you! I did smile

"limitations breed creativity" and all that... Also sometimes it's just annoying tongue It was an interesting challenge at the very least.



jwh wrote:

Enjoyed! Hope you have a great bday!

Thank you!


Cursory wrote:

Such a cool product of tinkering with a new device. Some of the quieter, lower frequency elements add a really effective "softness" and round things out nicely. Really like the percussion sound as well, so clicky but also "thick" sounding?

Haha because of the limitation of the tools I had to get creative for the percussion. You basically get some oscillators with volume controls. I had to use a tiny millisecond burst of square wave to produce anything close to a percussion. the tick sound is a by product of cutting the wave off before it is a zero crossing. It's a similar technique computer engineers came up for PC buzzer music in the 80's and 90's. Tune the tick up or down for different percussion. Stacked with a burst of static you almost have a snare tongue


nedsferatu wrote:

fun to have a new toy, nice track! happy birthday!

New toys as an adult are a rare a joy. Thank you and thank you.


laguna wrote:

Listening from the future (June the 26th) and wishing you a (very late) happy birthday.

Chiptune sounds quite enjoyable, though the Playdate tools seem rushed, maybe too hyped as "retro" for the hipster (is that a word anymore? I'm old) crowd instead of the real oldschool LSDJ hardcore producers.

Anyway, your work shines and at the end of the day, is the track what matters.

Very soothing yet a little bit melancholic

Thanks for listening and thank you for the birth wish.

I agree about the audio tools feeling rushed. I suspect they were more of an after thought as Pulp is mainly focused on being a simplified game dev tool for beginners. They took some liberties with the chiptune concept as the platform isn't a true retro device. Maybe someone will develop better music writing tools in the future. I'd love to seen an LSDJ or famitracker kind of tool.

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