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WeeklyBeats.com / Music / Devieus's music / A Timely Matter

A Timely Matter

By Devieus on March 28, 2018 10:33 am

Back to the procedural generator and I implemented some length to the lead's notes, now it doesn't sound as choppy as before. It also replays the intro every so often and changes the lead instrument, or it should, and it does, just not as noticeable as it could be.

I'll definitely fix it next time, because right now it's the note lengths that matter most (the added reverb is just there because I always do that).

Also the title is a pun on the expression "in a timely manner", go figure.

Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)

I like the string sounds, very majestic!

NWSPR wrote:

I like the string sounds, very majestic!

There aren't really any strings, it's just some waveform that comes with macrotune, but thanks.

Sounds like leading up to a final boss in MegaMan. F-yes.

I for one welcome our new procedural generator overlords!

length variation is really helpful here!  I might cut down on the consecutive 1/8th notes - maybe?  But I like the direction everything has been moving in!

onlyjokinen wrote:

Sounds like leading up to a final boss in MegaMan. F-yes.


I don't know if it really fits Megaman all that well, but it's definitely leading up to something.

Gab Manette wrote:

I for one welcome our new procedural generator overlords!


They welcome your patronage, you shall be procedurally generated last.

orangedrink wrote:

length variation is really helpful here!  I might cut down on the consecutive 1/8th notes - maybe?  But I like the direction everything has been moving in!


I suppose you mean sixteenths, but I will definitely try to keep a reign on that at some point

Devieus wrote:


I suppose you mean sixteenths, but I will definitely try to keep a reign on that at some point

Dang it!  I was sitting there trying to count the rhythms and I almost wrote sixteenths!  smile How does one listen to a piece of music and definitively know how to count the main downbeats?

orangedrink wrote:
Devieus wrote:


I suppose you mean sixteenths, but I will definitely try to keep a reign on that at some point

Dang it!  I was sitting there trying to count the rhythms and I almost wrote sixteenths!  smile How does one listen to a piece of music and definitively know how to count the main downbeats?


You ask the composer.

Devieus wrote:


You ask the composer.

LOL.  You got me on that one. wink

I started playing this and the play/buffer meter started moving backwards, so I'm firmly of the belief that this is a cursed recording.

Parallelis wrote:

I started playing this and the play/buffer meter started moving backwards, so I'm firmly of the belief that this is a cursed recording.

M4A is a hell of a drug. It does different things to different people.

LOL... verrrrry interesting!
How exactly does the procedural generator work?

i mean specifically in terms of your personal work flow implementation...

frostyjr2 wrote:

i mean specifically in terms of your personal work flow implementation...

It composes the music and outputs in an MML format that can be read by Macrotunes, similar to how it was in 2016 where a different program output ABC files.

That part at ca. 30 sec is very nice...

orangedrink wrote:
Devieus wrote:


You ask the composer.

LOL.  You got me on that one. wink


haha same here.  this track has a mind of its own in many ways!

Parallelis wrote:

I started playing this and the play/buffer meter started moving backwards, so I'm firmly of the belief that this is a cursed recording.

err..this is the quote i meant to reply to ^ smile

theGuen wrote:

That part at ca. 30 sec is very nice...

That's what proc-gen will get you sometimes.

This game is hard!

NinjaBaka wrote:

This game is hard!

Not nearly hard enough though.

Ok so this is the longest song. I'm not joking, the progress bar scrolled backwards as it loaded in more song. It was bonkers to watch.

Also, dig the improvements to the generation, this one sounds fairly intentional.

Do you give hints to the program like, play me something that sounds like a polka on LSD ? Or did it evolve to the point that it guesses what you think you want it to play ?

When it suddenly ended the only reasonable thing to do was to play it again. Nice one!

Parallelis wrote:

I started playing this and the play/buffer meter started moving backwards, so I'm firmly of the belief that this is a cursed recording.

Haha, noticed that too!  Devieus, your procedural generation skills are so solid they're distorting the fabric of time. smile

scottux wrote:

Ok so this is the longest song. I'm not joking, the progress bar scrolled backwards as it loaded in more song. It was bonkers to watch.

Also, dig the improvements to the generation, this one sounds fairly intentional.


Time is a tricky thing.

Mr_Duh wrote:

Do you give hints to the program like, play me something that sounds like a polka on LSD ? Or did it evolve to the point that it guesses what you think you want it to play ?


That's way too much top-down thinking. I'm not telling it to do anything and it just makes a song using algorithms and previous outcomes.

Plantrain wrote:

When it suddenly ended the only reasonable thing to do was to play it again. Nice one!


It does have that quality to it a little. Another reasonable suggestion is to run the program again.

Reilly Farrell wrote:
Parallelis wrote:

I started playing this and the play/buffer meter started moving backwards, so I'm firmly of the belief that this is a cursed recording.

Haha, noticed that too!  Devieus, your procedural generation skills are so solid they're distorting the fabric of time. smile


I guess I can put time wizard on my resume now, too.

I did not get a backwards scrolling progress bar, but more than 95% of the playback is completely silent. It was very enjoyable reading the comments while listening to nothing, I thought you had all gone mad.

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