soft_shroud
By codydjango on June 21, 2020 10:22 pm
ran out of time, really messed up the drums in the last section. the rest of it is supposed to sound bad
Audio works licensed by author under:
CC Attribution Noncommercial (BY-NC)
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WeeklyBeats.com / Music / codydjango's music / soft_shroud
ran out of time, really messed up the drums in the last section. the rest of it is supposed to sound bad
Audio works licensed by author under:
CC Attribution Noncommercial (BY-NC)
What did you use to record and put all of this together? I love the way it starts off feeling quite random and then comes together into a cohesive track. Especially love the high pitched blips that come in around 01:10 (Sorry I wish I knew how to describe them better).
What did you use to record and put all of this together? I love the way it starts off feeling quite random and then comes together into a cohesive track. Especially love the high pitched blips that come in around 01:10 (Sorry I wish I knew how to describe them better).
I use a nerdseq hardware sequencer, which is a tracker-style euroraack sequencer. Typically I start with composing on that until inspiration strikes. then I dial in my patches, and work on transitions and fills. recently I started recording tracks to ableton live for mixing and eq'ing.
the bleepy bloop sound is a result of the nerdseq sequencer tables, which is kinda like a sequencer within a sequencer. from what I understand they were a common feature in older videogame audio systems. It's like rapidly changing the pitch relative to the note according to a repeating sequence.
hent03 wrote:What did you use to record and put all of this together? I love the way it starts off feeling quite random and then comes together into a cohesive track. Especially love the high pitched blips that come in around 01:10 (Sorry I wish I knew how to describe them better).
I use a nerdseq hardware sequencer, which is a tracker-style euroraack sequencer. Typically I start with composing on that until inspiration strikes. then I dial in my patches, and work on transitions and fills. recently I started recording tracks to ableton live for mixing and eq'ing.
the bleepy bloop sound is a result of the nerdseq sequencer tables, which is kinda like a sequencer within a sequencer. from what I understand they were a common feature in older videogame audio systems. It's like rapidly changing the pitch relative to the note according to a repeating sequence.
Just looked up the nerdseq and it looks wild. Going to dive into learning a little more about that this week. Thanks!
This is amazing. I don't know what is happening in my head, but I love the way the note pitches are fluttering because of the uh, you said relative pitch shift sequencing? (o_O) ==> (x_x)
This is amazing. I don't know what is happening in my head, but I love the way the note pitches are fluttering because of the uh, you said relative pitch shift sequencing? (o_O) ==> (x_x)
hah, thanks! I was feeling pretty down about this one because I underestimated my time and butchered the drums in the last sequence, really nice to hear that other people are having a different experience with it.
the fluttering might be the "pitch table" arpeggio-type effect I mentioned above, but it might also be the delay effect with the modulated panning on the lead... heh there was a lot going on in this short 1:33
really cool/interesting sounds and instruments going on here. great melodies too. nice work especially considering you ran short on time.
Ah yes, good cover.
In truth, I love the sounds. It sounds like it's trying to tap into some part of my brain without my knowledge or something.
These sounds are wild man. The track gives me this sense of a happy retro place... Maybe like watching Bill Nye on a Saturday morning with a fresh bowl of Lucky Charms. Haha. I really enjoyed this!