0scape2-birdcloud
By zirafa on September 6, 2020 11:58 pm
Another attempt at using the 0-coast for sound design, this time...birds? For this experiment I just touched my finger on the metal end of a patch cable to trigger a random tempo, which then allowed me to use the CLK output and random signal output to trigger a random squeaky pitch sequence. I stacked and panned three takes through some reverb, but the result is almost too chaotic and random to my ear -- in the future it'd probably be better to just use a long delay line to control how dense the "birdcloud" is. Also using a delay would allow the bird calls to occasionally repeat, which is something most real bird songs do, they (usually) aren't just squawking an endless random pattern.
0-coast settings
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FROM finger tip TO 0-COAST TEMPO
FROM CLK TO Contour GATE
FROM random signal TO voltage math IN
FROM voltage math out TO SLOPE TIME
FROM SLOPE Slope out TO 1V/OCT
Pitch Knob ~ 75%
Voltage Math Attenuvertor ~60%
Balance knob ~ 25%
Countour: 100% onset, sustain 0%, Decay 75%, 90% vari-reponse
Cycle: Self cycle ON, Rise 100%, Fall 100%, 75% vari-response
Overtone: ODD, 0% attenuator
Multiply: 50% multiply, 50% attenuvertor
Notes: touch or hold the bare cable to trigger the bird song -- the voltage math and the slope vari-response together control the rate of the bird song.
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