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WeeklyBeats.com / Music / wangus's music / TOWEL TOASTER

TOWEL TOASTER

By wangus on September 4, 2022 6:30 pm

LSDJ
groovy 53% swing

description later

uploading 5.5hr before the deadline??????


edit 2022-09-19 hahahahahaha


this was all based around the 53% swing and the bass drum + ride groove.  there are some specific tracks i've heard the rhythm before, but i can't remember any right now.


the other key piece is the 4:3 polymeter action.  i had the idea of going ham on one pulse track, basically a 3-part harmony, cycling between 3 distinct instruments on sixteenths.  (turned into 4 part voicing, if you count one of the instruments being a Cx0 arpeggiated dude)


i quite like the arp work in the "bridge".  also the snare (super blippy) and ride (noise with a fast "vibrato" gets real metallic-y)


and minimal video finally


oh also i picked out the key of the tune by testing high-frequency Vxx commands on the lowest two pulse channel octaves, to see which gave a nice sub-octave effect.  this key included a good number of notes where the Vxx landed roughly in tune.

Audio works licensed by author under:
Copyright All rights reserved

How.

The hell.

Are these sounds coming from a gameboy?


Awesome work again, wangus―you always make mad science sound great coolheart

some nice stuff going on the pulse channels! great work smile

Excellent LSDJ flexing.  Some great ideas in here and lots of cool melodic ideas and sounds created within the platform.  Nice work. It almost doesn't sound like Chiptune.  Great stuff!

A warm hug, and some chip wizardry.
- Spider

heart build up into the first minute and that tea-kettle-whistle-but-slowed-down NRG.

I really really like your bass sounds -- the fundamental is big and phat and stable AF and you got all this brightness / animootedness to it. I don't know what to compare it to, but I think it's more likely I'd hear that and say "that's a wangus type bass" at this point. (The stompy badassery at the end is giving me flashbacks to Dunk Tank multitrack session / watching the spectrum & waveforms on that bass sound; remarkable to hear you doing the same on LSDJ)

ineff wrote:

How.

The hell.

Are these sounds coming from a gameboy?


rdomain wrote:

It almost doesn't sound like Chiptune.  Great stuff!


Devieus wrote:

A warm hug, and some chip wizardry.
- Spider

imagine if any actual gameboy game at the time had a soundtrack like this.  (probably too much CPU to also do a game simultaneously.  but that's what title screens are for?)
too much DMG music gets a little same-y with the same sort of LSDJ-filter-sweep YOY basses.  the wave channel can do so much more..........



laamaa wrote:

some nice stuff going on the pulse channels! great work smile

it's rare for me that i feel like i have more than enough going on with only 3 out of 4 channels utilized.  that one pulse channel around 1:45 is Working.



emily wrote:


tru



ilzxc wrote:

<3 build up into the first minute and that tea-kettle-whistle-but-slowed-down NRG.

I really really like your bass sounds -- the fundamental is big and phat and stable AF and you got all this brightness / animootedness to it.


iirc i had to do some hand-drawing to get this one hitting right.  just single displaced pixels in the first couple waves in the "bank" gave it an impacting buzz.  it's surprising sometimes how much of a difference single-sample differences can make on the DMG wave channel.






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