Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
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talk less

By wangus on March 6, 2022 11:54 pm

wow a WB that's not centered on a heavy bass soun—wait, shit


M8 tracker, raw internal render, all synthesized, no samples


I really liked the last bars of last week's track (heh) (loch ness), and the patch that made it (paraphonic FM, with some cross-modulation of the voices).
A vision for this week was an evolution from that last bar, a constantly moving 3-voice piece that gradually built accompanying layers.  It's the same instrument throughout, but the tone changes dramatically with different ranges/voicings and subtle tweaks to filter/modulators.

You can hear some of the development, but there's a whole middle section that I didn't have time to compose, and I didn't get to fill out the soundscape I was imagining.


I can imagine a tight EP of last weeks plus this; "loch ness / talk less" has a fun phonetics to it, like https://open.spotify.com/album/2Bfoe4fd … etjOM_9Wcw
And there'd be nice contrast in the one-track "loch ness" vs. the (imagined) maximal-soundscape "talk less" (perhaps a misnomer, as it'd be way more voices...)


And of course the end just goes rabid, a la https://open.spotify.com/track/7t7M7qD2 … JhscAGTIog or https://open.spotify.com/track/1GWGqt7j … X6o_8OtH4Q
(@ilzxc lmao the just-bump-things-up-an-octave trope i remarked on)


whatever


-----


some notes on the FM synths here:

The main instrument:
[list]
* FM 3-voice paraphonic on operators B,C,D.  But it's set up algorithm [(A>B) + (A>C) + (A>D)], and operator A is an octave below B.  So there’s cross-modulation of A onto the different pitches of C/D, making some interesting tones.
* Highpass and a bit of amp overdrive, which really change the timbre with different ranges/voicings of the 3-paraphonic instrument
* Enveloped operator feedback.  They’re all sines or triangles; feedback makes them saw-like, so modulating it sounds almost like a lowpass filter
* A lot of table/phrase modulation of feedback too, for more motion


The heavy bass, 2 layers at first:
* FM [(A>B) + C + D] B is is a sine sub with a bit of feedback for body, and A an impulse modulator for bite.  C is a ratio 7 (6th overtone) SW3 wave.  D is some noise.  Heavy resonance bandstop filter, and POST AD overdrive for the nasally grime
* That same patch, but highpass filtered instead, and different pan/chorus/reverb send.  Bit of high-end air to the bass


And 3 layers when it freaks out (this section is driven by pushing the low things even lower, and the high things even higher):
* The original main body, but highpassed instead of the bandstop
* The “air” patch but up a couple octaves
* A wavesynth WARPed sine sub to replace the low end



https://www.instagram.com/p/Ca0jFFjukwg/

Audio works licensed by author under:
Copyright All rights reserved

(Dorian Concept fandom is shared on this side of the screen, not familiar with Volant's work, excited to peep -- thanks for including the links).

Laugh all you want about bumping things up an octave: 0:29 is goddamn magic. The fills / stutters / moments of grating against the rhythm are remarkable throughout, inspiring AF. Badass.

It's bananas

I love your inventiveness and the atmospheres you create. Great stuff, keep it going!!

really cool!

how'd you do the video?  looks so cool!

the slowdowns refilled my health bar whenever they occurred!  I was like, my dude is tweaking the blue knob, but then I was like wait this is on M8!  nice job.

orangedrink wrote:

how'd you do the video?  looks so cool!

the slowdowns refilled my health bar whenever they occurred!  I was like, my dude is tweaking the blue knob, but then I was like wait this is on M8!  nice job.

the video is a Max/MSP/Jitter patch that's taking a modified screen recording (large keyboard) of the M8, and doing some feedback+filtering+transformation on it.  I was fiddling with parameters in real-time to make the video.  The wacko colors come from some manner of image feedback clipping, which somehow affects the RGB channels independently to make colorful noodles...


And ya, the TPO command is a lot of fun...

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