stinky man jam
By wangus on May 30, 2022 12:01 am
A pretty simple track this week, because I didn't have a chance till today to start, and I wanted to try an external synth with the M8 for the first time (0-coast here). Fun, but not as instant as jamming M8 solo.
This was the second-best take I got before the deadline. the better take was accidentally in mono (why the fuck is the garageband default input mode mono)
A tame patch just to fiddle around with classic 0-coast bass snarls. The only notes of interest:
* Triangle oscillator feeding into the Multiply CV input. A neat extra control dimension to the timbre. Also strangely, it seems that the slope section is still lightly routed to the Multiply section even with something that's supposed to override the normalling? idk
* MIDI B gate configured to "velocity >50%" mode, so I have a sequenceable gate signal. I used that to trigger the slope generator. (slope is attenuverted into the overtone control)
* I had it configured for mod wheel MIDI B CV, but didn't end up using that at all. (sequencing that with the M8 would be powerful)
Notes on the M8 side:
* Handy that the 0-coast and M8 are both TRS MIDI type A.
* All synthesized drums as usual. The lofi snare/bongo/idk-whatever patches work pretty well in the groove. Struck drum/bell macrosynth.
* The lead in the end section has a fun technique for the glissandos. The instrument table is split into 3 segments: a HOP00 at step 0 (so the table does nothing by default), an ascending whole-tone scale to note 00, then a similar descending scale. So to scoop up/down into a note, I just call a THO to the first or second half of the table, and I dial in the number of steps to taste (THO to partway through the scales).
* This is the first M8 weeklybeat not composed (partly) at a piano keyboard (my keyboard isn't set up right now). So nothing ambitious harmonically. oh well
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