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WeeklyBeats.com / Music / wangus's music / more than 4 percent

more than 4 percent

By wangus on April 17, 2022 11:59 pm

more than 4% of beans by count are moldy


i was very tired and very stressed this week and didn't make much time to work on this week's track until today.  (had only laid down the main drum/bass groove beforehand).


so a simpler track than some other weeks', but still some interesting stuff going on.


OP-1, all internal synths/samples, recorded one take to internal album, some (very rushed) post touch-up eq/limiting.


interesting notes:


* the main bass sound is a tame Voltage patch excited through CWO with Blue Value LFO modulation.  Blue-modulated CWO is generally a _really_ hard combo to work with, imo.  but it works super well here.  The bass sequence is just a rhythm on one note, but the CWO modulation has a bit of slew to it, so a note sounds different depending on the length of the note/pause before it.

* I recorded the bass at +6 tape speed.  made it tricky to get the bass pitch and CWO modulation "in tune" with the song at +0 speed, but I couldn't get the CWO modulation to sound as tight at standard tape speed.  Plus the higher-rate-recorded audio gets a little bit lofi when pitched back down to normal tape speed, a nice effect.

* Probably my fav part of the track is the almost-scratch-like resampled wobble on the main bass.  I dropped the bass clip from tape into the drum sampler, pitched it up an octave, and set the LFO to modulate sample direction.  Dialed it to a tempo-synced rate, and adjusted the depth (negative) until the playback got back to the original duration (i.e. it's playing reverse for ~1 unit of time, and forwards for ~2 units.  Happens to be around -70 depth).  Never quite used the LFO like this before (normally when I'm modulating sample direction, it's a high LFO rate to emulate a normal timestretch).  But it's super neat; the sample playback actually stays about the same net length even if the LFO rate is varied.

* Used the relatively-new shift+stop higher-resolution-tape-grid feature a lot, to chop up drum/bass patterns in some moments

* i don't remember the last time i used tombola sequencer before now.  it's doing the glitchy plinky sounds near the beginning/end

* The sizzling bass in the B section is 4 layers.  A center-panned sub, then left/mid/right panned crispy DSYNTH takes, with the shift+red filter parameter dialed to different frequencies.  It really fries the upper end with the right patch.

Audio works licensed by author under:
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these textures and ripply details are tasty - love the minimal chords at 1:20ish and the saw-like play of the bass (and by saw-like i don't mean the wave i mean the hand tool).  if the objects in a metal shop formed a band when no one was around this is what they would play

that's pretty trippy
- Ebrit

The main riff has that frenetic feeling from some early 90s underground bangers (while sounding nothing like them).  1:25 is like normal sound, but more delicious.


wangus wrote:

so a simpler track than some other weeks', but still some interesting stuff going on.

proceeds to fill whiteboard, explaining simpler track tongue


I've never heard of "Blue Value LFO modulation"―is that an OP-1 thing, or some kind of specialist signal processing terminology?

I like this idea the double time bass and simpler drums, inspires me to try something simpler. I like the bass a lot

I seriously think I should remix this

Disposable Planet wrote:

these textures and ripply details are tasty - love the minimal chords at 1:20ish and the saw-like play of the bass (and by saw-like i don't mean the wave i mean the hand tool).  if the objects in a metal shop formed a band when no one was around this is what they would play

tru the bass definitely has some wrenching momentum to it


Devieus wrote:

that's pretty trippy
- Ebrit


i like the descent into an alternate universe at 1:48


ineff wrote:


wangus wrote:

so a simpler track than some other weeks', but still some interesting stuff going on.

proceeds to fill whiteboard, explaining simpler track tongue


I've never heard of "Blue Value LFO modulation"―is that an OP-1 thing, or some kind of specialist signal processing terminology?

when you're immersed in an instrument/technique/flow, there's always so many little things to point out.  you can fill pages about anything.

i use OP-1 terms heavily in my OP-1 track notes, because otherwise it would take way more words to describe the abstracted stuff the OP-1 does.
CWO is a pitch-shifting/modulating feedback delay effect.  The OP-1 color-codes its synth/effect parameters to knob colors.  Blue knob on CWO is the magnitude of pitch shift.  "Value" is one of the options in the "LFO" section, giving typical LFO-style sine-ish modulation of one parameter.  so "CWO Blue Value LFO" modulation means I'm using a delay effect with a sweeping pitch shift.  wonky.



gesceap wrote:

I like this idea the double time bass and simpler drums, inspires me to try something simpler. I like the bass a lot

i scrapped like 3 or 4 attempts at adding more drum layers.  the minimal kick/snare/hat pattern somehow grooved so well on its own that almost nothing else sounded good on top.  one of the few additional percussion sounds is a stupid impulse click that was a tom-tom or something trimmed down to a half-cycle, and somehow it works here.

That bass whoow whoow rules. Manic ass drums, too -- thank you for the little drum solo at the end! (I know you @-me in Discord the Sunday you posted this, sorry life / death happened that week.)

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