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WeeklyBeats.com / Music / Tweaklab's music / Lighthaze World

Lighthaze World

By Tweaklab on February 27, 2022 11:15 pm

"Lighthaze World" coming to Steam 2023! My first video game score, started this one with some local game devs and looking forward to working on my first dynamic soundtrack for a puzzler!

Trailer is available here:

Steam Wishlist:

https://store.steampowered.com/app/1747 … aze_World/

What is a dynamic soundtrack? Is that a soundtrack that reacts and evolves with what the users do? If that's right, I have always wondered how that works. That puts interesting constraints on the music you need to make there. Nice intro, it makes me want more!

Very cool!

Kedbreak136 wrote:

What is a dynamic soundtrack? Is that a soundtrack that reacts and evolves with what the users do? If that's right, I have always wondered how that works. That puts interesting constraints on the music you need to make there. Nice intro, it makes me want more!

Thank you! And yes - that's exactly right. The music will (at this stage) have 3 layers to any given puzzle/environment... so you enter the world and you've got the basics of the motif just coming through, idling away as background music. You trigger an event or enter a puzzle and it might ramp up to phase 2, introducing more elements, fancier melodies instead of the basic chords etc... phase 3 would be borderline climax, you've almost cracked the puzzle, etc... then probably a little triumphant "you did it!" to bring it home, then transition back to he world music etc. It will either be done with Wwise or FMOD at this stage (both have been used in plenty of impressive games!) I have never touched either of them so I'm excited and terrified of what's ahead hahaha! Some examples of Wwise would be DOOM/DOOM Eternal, FMOD has been used for games like Untitled Goose Game and Rock Band 4.

djippy wrote:

Very cool!

Thank you!!

That's a great sound track so far

not an insult I promise, but this doesn't even sound like you!

congrats!  can't wait to try the game.  are you going to be working in Wwise or is someone else going to work with you on it?  i'm also super curious to learn it for 1) video game opportunities and 2) designing interactive sound thingies

orangedrink wrote:

not an insult I promise, but this doesn't even sound like you!

congrats!  can't wait to try the game.  are you going to be working in Wwise or is someone else going to work with you on it?  i'm also super curious to learn it for 1) video game opportunities and 2) designing interactive sound thingies

So I've been doing this thing lately where I reply to people in my head just after reading their messages... OOOOOOOOOOOOOOOOOOOOOOPS. That feels like my entire 2022 to be honest, feels like the family and I caught COVID years ago but it was only a few months :\

Firstly THANK YOU! For the insult, and also the congrats... smile but I know what you mean, it's way out of my normal zone! I like it. We've been looking into Wsise, then also some plug-ins that can do the job... now we're thinking we might not "need" a fully dynamic thing, it was more of a "cause we can" but the game is very much still a thing and it's coming 2023 smile I've been totally held up finishing tunes for GoldenEra, Fat Pizza and Housos: The Thong Warrior. Never thought I'd write such a message but I'm actually glad to be having some down time! It's school hols here. Glad I could address 1/3 of your question

Devieus wrote:

That's a great sound track so far


Thank you!

djippy wrote:

Very cool!


Yassssss!

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