TSDT - Objective, release the prisoners (Chapter 18)
By Tomavatars on June 27, 2014 11:37 pm
Progressing in the enemy camp, our heroes do not encounter a lot of resistance at first. They sneak into the jails and release the prisoners.
But there is a alert, and our heroes are forced to engage several battles.
The difficulty of the fights is not very high and our heroes, with former prisoners, progress easily to what they consider the exit.
From battles to battles they get to the gates of freedom.
But in the end, a big monster, half goblin, half robot, gets in their way.
(It wasn't easy to make this one in time, so many work on other stuff - video games sound and short films - that the time was missing. I like the track but I would had loved to work my synth patches more. I feel that the Prophet 12 sound very metallic in this track, because it is a machine that needs time to have good results, I mean especially classic sounds like strings or stuff like this. But for sound design, it is really a great machine, you can have awesome results very quickly. The bass is from the Pulse 2.
Still, I feel that the mix and the patches could be far better. Anyway, this is the game, and I love it !!! )
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