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WeeklyBeats.com / Music / Tomavatars's music / Speedrun #19 : Ride Out 2

Speedrun #19 : Ride Out 2

By Tomavatars on May 16, 2016 12:01 am

Hey theeeeere!

Fucked up yesterday. I was at a game festival all the week-end, making a video game concert (teaser and videos soon!) representing about four games I'm currently working on etc...
All I have to say is that my time was precious. But my WB was done as I worked a second game track in Fmod for our Fzero/tony hawk/tron style game. Still in a kind of generative way to trigger the sounds.

Here it is.
It won't be released on the game but the material is still kind of interesting but so imperfect!
Enjoy !

This submission is licensed by author under CC Attribution Noncommercial No Derivative Works (BY-NC-ND)

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May 24, 2016 12:43 am

It might not be in the game, but I'm still getting visuals. ::)

May 27, 2016 12:54 pm
Jim Wood wrote:

It might not be in the game, but I'm still getting visuals. ::)

What visions do you have ? smile

May 27, 2016 3:28 pm
Tomavatars wrote:
Jim Wood wrote:

It might not be in the game, but I'm still getting visuals. ::)

What visions do you have ? smile

Mmmm, moving rapidly through a city environment filled with obstacles (too cliché?).

May 29, 2016 8:48 pm
Jim Wood wrote:
Tomavatars wrote:
Jim Wood wrote:

It might not be in the game, but I'm still getting visuals. ::)

What visions do you have ? smile

Mmmm, moving rapidly through a city environment filled with obstacles (too cliché?).

It is not the case smile
Yet, the environment is more in a kind of canyon, but we haven't decided if the music would fit the area. It was a music made for the prototype.

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