Global Game Jam 2016
By Tomavatars on January 31, 2016 9:14 pm
Hey.
So this week is a special WB. Not very enjoyable to listen as it is.
I participated to the 2016 Global Game Jam in Rennes (France) this week-end. I thought it was a good way to make a nice weekly beat, as I'm a sound designer an composer and during this event I would have composed a nice piece of music.
But... I also knew that I would make dynamic music in some obscur third parties middleware (FMOD Studio for me), and that it would not be easy to transcript a dynamic music in linear track.
And finally, no music : I made a game (as a developer and sound designer) with my team (Concrete Games) and there was an achievement in the GGJ theme : make all your sounds with mouth.
So : We made a fantastic game that happens in a totalitarian state and we are a kind of a revolutionary guy.
The piece of sound I edited for WB's is the whole pieces of sounds that are played in the state radio in the streets.
One last word, please : Play The Game!!!!!!!
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)