Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2024 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

WeeklyBeats.com / Music / tatecarson's music / Keep On Walking

Keep On Walking

By tatecarson on May 3, 2014 6:59 pm

Almost all of the notes from this, except for the bassline, were generated by a max patch called Just Another Random Machine. It uses three different streams of midi to create a random piece of music lets you specify pitch range and duration, things like that. I've been having trouble recently writing anything that sounded the slightest bit happy, not that i'm depressed or anything but it always comes out much darker than I had intended. Anyway, constricting the tune to c major helped make it a little less dark. Something else interesting that people might want to know about are the pitch bendy string sounds. Those were from paul stretch and then played with the random midi information by the max for live device called mash upper. I've never, or maybe rarely, used any kind of gliss in my music but for some reason this time seemed ok. Maybe because strings can actually do that? 
From then on it was just adding instruments and doubling then a long process of carving out space for what ended up seeming important. I just started getting into kontakt instruments, hopefully it's not too obvious.

Audio works licensed by author under:
CC Attribution Noncommercial (BY-NC)

Really cool effect with the strings and the piano gives it a really nice melancholic feel.  Nice work! smile

The problem with generative software (like M, Ovaltune, Just Another Random Machine, etc.) is they don't have a sense of direction or purpose. You can fake it to some extent by using shorter loops, but it still requires extensive dickage. Even the strict serialists manipulated their rows.

That aside, nicely done. Try gliss on a piano patch!

Wow, I enjoyed that crazy ride  smile

Jim Wood wrote:

The problem with generative software (like M, Ovaltune, Just Another Random Machine, etc.) is they don't have a sense of direction or purpose. You can fake it to some extent by using shorter loops, but it still requires extensive dickage. Even the strict serialists manipulated their rows.

That aside, nicely done. Try gliss on a piano patch!


I guess the randomness for me is kind of the point. I still had control over all the aspects of the orchestration and automation. I think it's directionlessness (word?) is part of the charm of it. Taking that info and trying to make it seem like it was meant to be. Anyway, I remember now I did change the tempo in the random generator several times which I think gave it lots of direction. You could also change other parameters live to get some nice human robot action.

Jim Wood wrote:

The problem with generative software (like M, Ovaltune, Just Another Random Machine, etc.) is they don't have a sense of direction or purpose. You can fake it to some extent by using shorter loops, but it still requires extensive dickage. Even the strict serialists manipulated their rows.

That aside, nicely done. Try gliss on a piano patch!

Does a piece need direction? A start and an end point, or a destination?

@Tate: really cool track. Have you ever played with stochastic processes in this kind of piece? Weighted probability and the like?

vinpous wrote:

really cool track. Have you ever played with stochastic processes in this kind of piece? Weighted probability and the like?

I've messed around with cosmosf and iannix but they were both a little over my head. You bringing it up will probably make me want to try to explore it again. Any other suggestions besides those?

Does a piece need direction? A start and an end point, or a destination?

Perhaps it's just a personal preference.

tatecarson wrote:
vinpous wrote:

really cool track. Have you ever played with stochastic processes in this kind of piece? Weighted probability and the like?

I've messed around with cosmosf and iannix but they were both a little over my head. You bringing it up will probably make me want to try to explore it again. Any other suggestions besides those?

How is your Max or PD programming? Iannix I found really, really hard to get into, but I really want to! I should check out cosmosf. But you could definitely do things like that in Max or PD. I remember writing one during my undergrad that just had a whatever chance of repeating a note, and if that note got repeated then its probability of repeating again increased. Don't remember how I did it though, hah.

I want to but I don't know how to get into learning it really. I am using two max patches for live performance though, The Party Van and Derivations. Really amazing patches. It almost seems like there's no point after checking out those.

You need to login to leave a comment.
Login Sign-up