Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
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everyword

By tatecarson on April 13, 2014 4:09 am

This composition came from a collaboration with myself http://weeklybeats.com/#/stefano+d%27alessio and http://weeklybeats.com/#/faux+foe. I tried a few new sequencing ideas on this one that you might not be able to tell from listening, I guess that's the point though. Really busy at work and not a lot of time this week to think about this one but I hope you guys like it.

Audio works licensed by author under:
CC Attribution Noncommercial (BY-NC)

Love it, thanks :-)

Nicely (s)paced. Like to know more about these sequencing ideas, when you have time.

So, the sequencing was a combination of improvisationally triggering clips directly, and then triggering midi clips that in turn trigger the audio clips. It's a max for live device called seq scene and midi note C corresponds to the first clip in a track, C# to 2 and so on. So you can write a rhythm with the midi notes but only have that trigger audio clips...in a rhythmic way. So the first half is a combination of this and improvisation, then I actually worked in a chant midi file that had virtual instruments attached to it so you can hear the chant but also at the same time trigger audio clips. I think this is a good way to make something that sounds relatively random but will always have an inner logic because many things are happening at the exact same time so our ear associates them together. Let me know if any of this needs clarification, i'm recalling this from memory. Here's the device if you're interested: http://www.maxforlive.com/library/device/2173/seqscene-rv

Really effective track!  Great blend of synthetic (effected?) and acoustic tones and an interesting concept in the composition.

There are some really cool contrasting textures in this.  I dig how at times it's fairly sparse and then at other times there's quite a bit going on.  Also the little seemingly random bursts of noise are cool. 

CosmicCairns wrote:

There are some really cool contrasting textures in this.  I dig how at times it's fairly sparse and then at other times there's quite a bit going on.  Also the little seemingly random bursts of noise are cool.


The noise was Stefano, check out his stuff, it's pretty amazing.

Thanks for the link to the Max device. I can see this is going to take a while to figure out.

It's pretty simple, just make sure the midi notes in the trigger channel are the lowest possible c-2 i think, that controls scene 1 on whatever channel the device is set to. So, you can set up multiple trigger channels with the device on them and trigger as many clips on the other channels as you want. You can also add instruments to the trigger channels, this makes a cool effect.

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