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WeeklyBeats.com / Music / Stefano D'Alessio's music / Week05 - Conway's Descent

Week05 - Conway's Descent

By Stefano D'Alessio on February 2, 2014 7:40 pm

Conway’s Descent is a piece made of diverse digital sounds, all triggered by a sequencer that creates midi events based on John Conway’s Game of Life.
The whole track uses samples created by the rules of the famous Cellular Automaton.
These samples are structured in to a more or less linear descent, starting from rhythmic and noisy material and ending in to large and soft soundscapes.
The track has been entirely created in four days (30 January - 02 February).
Audio samples has been created using Animoog synth, fed by a WiFi Midi flow, generated with Glitch-Sequencer. Composed in Logic.

Interesting concept with interesting results!  How did you base the midi events with regards to Game of Life?

i like this sort of semi-random stuff. Great ideas and result!

@rdomain
I used glitch sequencer (freeware), this little program lets you set an initial grid, that then of course starts and develops following GOL rules, you can set some trigger cells on the grid and decide their characteristic. When a GOL cell turns on in the same place where a trigger cell is present, midi event is sent!

Wonderfully glitchy. Squelchtastic.  Noisacious.

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