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WeeklyBeats.com / Music / Shorebound's music / Level 1 | Human Machine

Level 1 | Human Machine

By Shorebound on February 16, 2020 8:18 pm

I have no fucking idea.  Less dark/horrorsynth this week and just a lot of fun sound design while exploring some cinematic synth ideas.

Going to have to revisit this as I couldn't get the end section how I wanted it.

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Certainly sounds like it was fun to experiment with the sound design, lots of cool stuff here. What kind of VSTs are you using to achieve the cinematic soundscapes? That bass line in the second half is super sick sounding too. I love that shit, so dark and evil sounding.

Man, I've heard many scores that didn't have this level of intensity and craftsmanship, hats off to you!

Cool dark vibe and also nice energy when the beat kicks in.  That little crescendo at the end was sweet.

Action packed goodness.

ViridianLoom wrote:

Certainly sounds like it was fun to experiment with the sound design, lots of cool stuff here. What kind of VSTs are you using to achieve the cinematic soundscapes? That bass line in the second half is super sick sounding too. I love that shit, so dark and evil sounding.

Thank you so much! Really glad it does vibe how I wanted it to! Took a couple inspirations from the DOOM OST for this, but tried to make it a little retro-y.

The base soundscapes are made mainly with Serum and Zebra. Occasionally Harmor, DIVA and Omnisphere. I'll have a "design weird sound crap" day every now and then and bounce it all down to wavs to use later. Sometimes I'll also find a sound I like from Splice or a sample library I own and I'll layer them with my own sounds.

Regardless of where it comes from it, you then mangle the ever-living fuck out of it for the track you're working on.

A lot of resampling/sample abuse with EQ, reverb, delay, saturation/distortion/bitcrushing and compression. Heavy modulated reverbs like Eventide Blackhole and D16 Toraverb and tape and analogue delays like SoundToys Echoboy and D16 Repeater work great for this. Clean and colour compressors to taste. Also you can never have enough saturation/distortion and modulation plugins. I have a tonne of the free distortion, chorus and phaser vsts just because the potentially weird (or even downright terrible) sounds they can make are great for this.

Gab Manette wrote:

Man, I've heard many scores that didn't have this level of intensity and craftsmanship, hats off to you!

Seriously this makes my week big_smile Cinematic and hybrid music is my main passion, so knowing that it can remotely compare to actual works out there is the biggest compliment I can get. Thank you so much!

CosmicCairns wrote:

Cool dark vibe and also nice energy when the beat kicks in.  That little crescendo at the end was sweet.

Thank you! I was worried it got a little too loud, but I liked that it's unnervingly overbearing big_smile just need to clean up the ending a little at some point I think.

Devieus wrote:

Action packed goodness.

Thank you so much, mate! Glad you enjoyed it.

Devieus wrote:

Action packed goodness.


For real. This is absolutely unreal. Reminds me of something that would be in the GoldenEye game for N64.

The build up is real!

The ending bass line makes me want to go full cyborg

Nice, this is really well done. Drifted off and thought I was listening to a neuro tune. Very cool soundscape!

Very cinematic feeling. The elevator bell was extremely playful and unexpected smile

Jokinen wrote:
Devieus wrote:

Action packed goodness.


For real. This is absolutely unreal. Reminds me of something that would be in the GoldenEye game for N64.

Ipaghost wrote:

The build up is real!

The ending bass line makes me want to go full cyborg

hieme wrote:

Nice, this is really well done. Drifted off and thought I was listening to a neuro tune. Very cool soundscape!

Thank you so much, guys! Really glad to hear it's giving off the dark/evil and cyberpunky vibes big_smile

onidavin wrote:

Very cinematic feeling. The elevator bell was extremely playful and unexpected smile

Missed a quote, whoops. Thank you! I was wondering if someone would comment on the bell! All the tracks for this have little "user stories" written for them so they follow a progression of events - hence the ding. I thought it was too silly not to keep in big_smile was a 30 minute conversation with a friend trying to find how cheeky it should be and went for maximum cheek.

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