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WeeklyBeats.com / Music / roboctopus's music / At Least the Vibe Was Alright

At Least the Vibe Was Alright

By roboctopus on February 23, 2020 9:36 pm

V  A  P  O  R  C  H  I  P

lol

Ugh, this needs a lot of work. I think the idea is there, but it needs detail work, low end, better melodies, a cooler climax. But I think the structure is in place so now I just gotta go in and flesh it out.

These are the same citypop samples I chopped up the week before last and used on the Octatrack with shopping mall sounds. Because I am a weirdo, I loaded them into LSDJ haha.

Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)

It don't mean a thing if it ain't got that LSDJ CRONCH, this is super aesthetic! Love it smile

Plenty of vibe here smile Love it!

Cool mix of styles and catchy groove to it. I like the rhythmic hits. Too much crackle in mix for me, tho.  Adds a good fill and vibe but seems a bit hot in the mix.

I agree with NWSPR, the vibe is definitely alright, but the crackle needs its checked.

You gotta be joking, this is bananas. I guess only LSDJ HEADZ will appreciate the crackles but I'm digging em.

i'm vibin - this is xtra crispy

this my sh*t. heart it. that flute tho OooOoo

extra crackle adds that extra flavor, nice one

Mortistar wrote:

It don't mean a thing if it ain't got that LSDJ CRONCH, this is super aesthetic! Love it smile

Gotta CRONCH bb!

Jamatar wrote:

Plenty of vibe here smile Love it!

Thankee!

NWSPR wrote:

Cool mix of styles and catchy groove to it. I like the rhythmic hits. Too much crackle in mix for me, tho.  Adds a good fill and vibe but seems a bit hot in the mix.

Devieus wrote:

I agree with NWSPR, the vibe is definitely alright, but the crackle needs its checked.

The crackle is a product 4-bit samples playing constantly throughout the track in LSDJ. That's just what they sound like. They're extra predominant here because the mix is super sparse and there's not muc instrumentation covering them up. If I fill the mix out with more pulse instruments and some bass and extra channels from a second Gameboy, The crackle will probably be minimized to acceptable levels. That's what I've done on other super sample heavy LSDJ tracks. What you're hearing here is just the ultra-raw stripped down bones of a track.

However, thank you for pointing it out! I may be able to use some creative EQ to diminish it if I can hone in on the frequencies without diminishing the top end.

license wrote:

You gotta be joking, this is bananas. I guess only LSDJ HEADZ will appreciate the crackles but I'm digging em.

LSDJ HEADZ know that crackle like dusty vinyl lol

orangedrink wrote:

i'm vibin - this is xtra crispy

Thanks!

franky wrote:

this my sh*t. <3 it. that flute tho OooOoo

Flute sounds like a voice in 4-bit lolol

zirafa wrote:

extra crackle adds that extra flavor, nice one

Crackle makes it extra crispy!

Is there a way to just stream audio through LSDJ to CRONCH it up?  I'd love to funnel a whole track through there.

Okay, I'm onboard the crackle train! Interesting info on the samples so now listening again to kind of hear how it's built for lack of a better way to describe it.

orangedrink wrote:

Is there a way to just stream audio through LSDJ to CRONCH it up?  I'd love to funnel a whole track through there.

I mean, you *could* put a whole track in there, buuuuut it would need to be broken in to 2.5 second sections and patched into LSDJ as individual sample kits XD. Then you'd have to reassemble it by programming the clips.

NWSPR wrote:

Okay, I'm onboard the crackle train! Interesting info on the samples so now listening again to kind of hear how it's built for lack of a better way to describe it.

Yeah, so the Gameboy plays samples back at a sample rate of 4 bits and everything is crackly and usually only bears a passing resemblance to the source sample. I generally cover up the crackles with two gameboys and multiple channels of pulse instruments to fill out the mix. This is a pretty sparse, raw mix. Basically a skeletal track.

You can also only do max 2.5 seconds per sample, so everything has to be in itty bitty pieces. So this is a lot of small 4-bit samples sequenced together to make a tune.

So I can totally see where you're coming from--there *is* a lot of crackle! And it's constant. If I work on this more, I'll try and fill the mix out so it's not too noticeable, but I can't get rid of it because Gameboy haha.

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