Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2024 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged.
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Congrats on 26 weeks!
WHOOOOAAAAA!! WE'RE HALFWAY THEEEEERE!
WHOOOOAAAAA!! LIVIN' ON [WEEKLY BEATS!] (...wait that doesn't rhyme... oh well don't CAAAAARE! )
this was generated from a max patch based on the 'sinc function'... i took the equation for it(from Inigo Quilez's site somewhere... was studying to translate some of that graphic stuff into Jitter, then happened upon this equation and decided to try it as audio), and put it in max's gen~ to hear how it sounds(basically just a sine-wave with a percussive spike at the beginning - but Inigo's version, starts the waveform nicely from 0, and then upwards into the first major spike... using it like this involves no actual 'clicks' in the waveform).
normally, you hear the sinc function related to audio in the form of a lopass filter, but i decided to try it as an oscillator. turns out it can sound more interesting than just a percussive sine-wave, since you can predictably start it at the same phase, the percussive spike can be used in a controlled-distorted/clipped sort of way.
i've been using this as a sound source in various tracks. it has a distinct sound, somewhat a bit more organic than most digital sounds(it's because the sinewaves combine at the percussive-spikes to create 'soft-clip' distortion, and also the sine-wave tones underneath combine to become a bit 'saturated').. it was explained to me on the Cycling74 forums awhile ago, by Graham Wakefield, when we use 'sigmoid' functions(s-curvature based functions like tanh, or the logistic sigmoid used in AI neural networks) a certain magic happens when data gets pushed into the most curvaceous part of the s-shaped functions(in audio, the waveshaping that happens in this area creates the saturation we love so much: a distortion that carries harmonic accentuations pleasing to the ear). i think this is a large part of why i like the sound i'm hearing from layering voices of this function
here's a basic form of the patch just so it's easier to play with the sinc-function part(the full patch i used for the track was too disorganized a jumble, and the visuals aren't anything special either, just a visualizer) so to save some space, here's just this much:
Love this bass in this, particularly the ending noise'n'bass section, the "what sounds like distortion except I think it's not" sounds (e.g., 0:53-0:54, 1:00-1:01) are pretty exciting -- how are those made? (When they go wilder around 1:40-ish it's kinda an interruption / shift -- I really like that).
Is all this work going into a record? Would love to hear all those in context.
Love this bass in this, particularly the ending noise'n'bass section, the "what sounds like distortion except I think it's not" sounds (e.g., 0:53-0:54, 1:00-1:01) are pretty exciting -- how are those made? (When they go wilder around 1:40-ish it's kinda an interruption / shift -- I really like that).
Is all this work going into a record? Would love to hear all those in context.
Definitely keep up the Max patches! I'm a big fan of Max but I work in it sporadically so any inspiration for me to delve in again is appreciated! Some cool clicks and swirls of noise here.
Definitely keep up the Max patches! I'm a big fan of Max but I work in it sporadically so any inspiration for me to delve in again is appreciated! Some cool clicks and swirls of noise here.
nice squelchy groove, super fuzzy! sounds analog. I might have to play with these functions...
Q-Rosh wrote:
very inspiring and fresh sounds you created here. nicely on the edge.
Kedbreak136 wrote:
Wow you got some alien sounds in that track. The static, the layers in the back and the strange beat. Digital overload. Cool experiment!
rdomain wrote:
Definitely keep up the Max patches! I'm a big fan of Max but I work in it sporadically so any inspiration for me to delve in again is appreciated! Some cool clicks and swirls of noise here.
NWSPR wrote:
Soo many great sounds and beats generated! Gritty but warm.
miraclemiles wrote:
Cool sounds, I feel, hear a funky bass line emerging in the grit that gets me grittily grooving, crazy space created here, nice.
Thank You All! I really love that i can bounce some experimental tracks off this community and get some positive feedback. Thank you again!
ilzxc wrote:
Love this bass in this, particularly the ending noise'n'bass section, the "what sounds like distortion except I think it's not" sounds (e.g., 0:53-0:54, 1:00-1:01) are pretty exciting -- how are those made? (When they go wilder around 1:40-ish it's kinda an interruption / shift -- I really like that).
Is all this work going into a record? Would love to hear all those in context.
Ha good ears! what you hear around 0:53 then 1:00 and finally at 1:40 are all this same 'sinc' function, but in Max, we can use 'MC'(multichannel) versions of any audio object to expand the sound with multiple voices(which can also then be mixed down to one), and part of the thrill of this 'MC' add-on to Max is they built some extra messages like 'harmonic' and 'deviate' to allow you to apply a particular parameter but with an algorithmic adjustment to each channel's version of that parameter without having to specify everything across all channels(for example, if i applied "harmonic 2 200" to the frequency of a simple sine-wave object but expanded to 4 voices(only to be mixed down to one later: example, [harmonic 2 200] -> [mc.cycle~ 200 @chans 4] -> [mc.mixdown~ 1]), the resulting 4 channels of sine-wave objects will have frequencies tuned to 200, 600, 1000, and 1400(it takes the 200, multiplies it by 2 and then adds the result to the previous channel to create 'harmonic' iterations... whereas, the 'deviate' message would deviate the second argument by the first, like 'deviate 2 4' will fill the four channels with random numbers between 2 and 6(deviating by 2 on either side of 4))... in summary, by using MC versions of my sinc math(placed within an mc.gen~ object), i can tweak the 'harmonic' message to expand these voices with parameters harmonically spaced out pretty quickly and in this particular patch i expand to 32 voices before mixing down to stereo.
So basically what you hear getting more chaotic, is me tweaking this harmonic message(and around 1:40, i tweak some other things(like lopass filter) with 'harmonic' messages as well, all in tandem, and because the message is an event which also interrupts the audio suddenly, i believe around 1:40, you might actually be hearing some lopassed clicks which are coming from the signal being interrupted by these sudden parameter changes across all 32 channels...
haha, this is a bit weird to describe in words, but hopefully it makes better sense now(all basically the 'sinc' function, but in this piece, there're 32 voices working in harmonic magic together).
Oh! and for your question about releasing a record, i released a double-album on January 1st of this year(but i didn't feel right promoting much here on weeklybeats)... i guess i could just drop links here again in this comment:
EarthlingsAreCreepy(Pt.1) (^that first half is a bit like dark-ambient... all made with Max)
EarthlingsAreCreepy(Pt.2) (^that second half is more beat-oriented, much made in Max, but some also made using Logic, and perhaps a little in Renoise as well(if i remember correctly, haha))
And i was planning to release another solo album later this year, but as you'll see, i'm getting into doing more with vocals here on my weeklybeats trax, and my sound might wander more into a folk/hiphop area as a result, so i've decided to leave it up in the air and just see where my weeklybeats takes me for now(perhaps anywhere between august-november, another short album might appear, more vox-based)
Anyways, sorry for the extra long reply, and Thank You, Ilya!
[quote=license]nice squelchy groove, super fuzzy! sounds analog. I might have to play with these functions... [/quote]
[quote=Q-Rosh]very inspiring and fresh sounds you created here. nicely on the edge.[/quote]
[quote=Kedbreak136]Wow you got some alien sounds in that track. The static, the layers in the back and the strange beat. Digital overload. Cool experiment![/quote]
[quote=rdomain]Definitely keep up the Max patches! I'm a big fan of Max but I work in it sporadically so any inspiration for me to delve in again is appreciated! Some cool clicks and swirls of noise here.[/quote]
[quote=NWSPR]Soo many great sounds and beats generated! Gritty but warm.[/quote]
[quote=miraclemiles]Cool sounds, I feel, hear a funky bass line emerging in the grit that gets me grittily grooving, crazy space created here, nice. [/quote]
Thank You All! I really love that i can bounce some experimental tracks off this community and get some positive feedback. Thank you again! <3
[quote=ilzxc]Love this bass in this, particularly the ending noise'n'bass section, the "what sounds like distortion except I think it's not" sounds (e.g., 0:53-0:54, 1:00-1:01) are pretty exciting -- how are those made? (When they go wilder around 1:40-ish it's kinda an interruption / shift -- I really like that).
Is all this work going into a record? Would love to hear all those in context.[/quote]
Ha good ears! what you hear around 0:53 then 1:00 and finally at 1:40 are all this same 'sinc' function, but in Max, we can use 'MC'(multichannel) versions of any audio object to expand the sound with multiple voices(which can also then be mixed down to one), and part of the thrill of this 'MC' add-on to Max is they built some extra messages like 'harmonic' and 'deviate' to allow you to apply a particular parameter but with an algorithmic adjustment to each channel's version of that parameter without having to specify everything across all channels(for example, if i applied "harmonic 2 200" to the frequency of a simple sine-wave object but expanded to 4 voices(only to be mixed down to one later: example, [harmonic 2 200] -> [mc.cycle~ 200 @chans 4] -> [mc.mixdown~ 1]), the resulting 4 channels of sine-wave objects will have frequencies tuned to 200, 600, 1000, and 1400(it takes the 200, multiplies it by 2 and then adds the result to the previous channel to create 'harmonic' iterations... whereas, the 'deviate' message would deviate the second argument by the first, like 'deviate 2 4' will fill the four channels with random numbers between 2 and 6(deviating by 2 on either side of 4))... in summary, by using MC versions of my sinc math(placed within an mc.gen~ object), i can tweak the 'harmonic' message to expand these voices with parameters harmonically spaced out pretty quickly and in this particular patch i expand to 32 voices before mixing down to stereo.
So basically what you hear getting more chaotic, is me tweaking this harmonic message(and around 1:40, i tweak some other things(like lopass filter) with 'harmonic' messages as well, all in tandem, and because the message is an event which also interrupts the audio suddenly, i believe around 1:40, you might actually be hearing some lopassed clicks which are coming from the signal being interrupted by these sudden parameter changes across all 32 channels...
haha, this is a bit weird to describe in words, but hopefully it makes better sense now(all basically the 'sinc' function, but in this piece, there're 32 voices working in harmonic magic together).
Oh! and for your question about releasing a record, i released a double-album on January 1st of this year(but i didn't feel right promoting much here on weeklybeats)... i guess i could just drop links here again in this comment:
[url=https://renegadelights.bandcamp.com/album/earthlings-are-creepy-part1]EarthlingsAreCreepy(Pt.1)[/url]
(^that first half is a bit like dark-ambient... all made with Max)
[url=https://renegadelights.bandcamp.com/album/earthlings-are-creepy-part2]EarthlingsAreCreepy(Pt.2)[/url]
(^that second half is more beat-oriented, much made in Max, but some also made using Logic, and perhaps a little in Renoise as well(if i remember correctly, haha))
And i was planning to release another solo album later this year, but as you'll see, i'm getting into doing more with vocals here on my weeklybeats trax, and my sound might wander more into a folk/hiphop area as a result, so i've decided to leave it up in the air and just see where my weeklybeats takes me for now(perhaps anywhere between august-november, another short album might appear, more vox-based) :D
Anyways, sorry for the extra long reply, and Thank You, Ilya!
Love this - Always wanted to learn how to program this kind of stuff because of Autechre.
LOL DUMB JOKE WARNING
omg my favorite part of the patch was "1eAWKT+IO5AS7EPgDn" so musical!!!
Love this - Always wanted to learn how to program this kind of stuff because of Autechre.
LOL DUMB JOKE WARNING
omg my favorite part of the patch was "1eAWKT+IO5AS7EPgDn" so musical!!!
:D
Love this - Always wanted to learn how to program this kind of stuff because of Autechre.
LOL DUMB JOKE WARNING
omg my favorite part of the patch was "1eAWKT+IO5AS7EPgDn" so musical!!!
LOLz that part of the patch was truly the most essential(i mean it literally won't work without that line, haha) Thank You!
[quote=orangedrink]Love this - Always wanted to learn how to program this kind of stuff because of Autechre.
LOL DUMB JOKE WARNING
omg my favorite part of the patch was "1eAWKT+IO5AS7EPgDn" so musical!!!
:D[/quote]
LOLz :lol: that part of the patch was truly the most essential(i mean it literally won't work without that line, haha) Thank You! :D