Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2024 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

mloiolm

By RajaTheResidentAlien on January 21, 2022 9:41 am

pacing myself. this week i wanted to go for something more automated, easier/faster to create, but involved a bit more experimentation and learning. i generated this one fully in max(a few vsts were loaded into the patch to add reverb, and to eq/compress/limit for mastering at the output).
i don't always enjoy making 'algorithmic' music(setting up random-number generators to pick notes from a table, passing certain triggers through with a percentage of probability, etc.), it can feel cold and aimless when not done well, but this one turned out to have a certain vibe i liked... a bit like electrical pulses, coming alive, at first seeming like they're rather pretty, kinda cute, but then snapping more and more into dangerous sparks... at least that was the general gesture i was going for with the slow reveal on a lowpass(the sound does get pretty sharp in the highs, but it made for a feeling like real electrical shocks... so i decided to leave it this trebly/sharp: it's got a threatening feel to the ears, and that was in keeping with the feel i was going for)...

and here's an audio-reactive vid, generated from the same max patch:

Thank You My Friends!

Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)

I dig it! The video along with it also pretty dope.

I've toyed around with Max but ended up leaning more towards touchdesigner which better suited my needs.

Whoa, confield-ing it up! (Although sound-wise, this sounds more like NTS Sessions). A lot of generative music suffers from inability to meaningfully go too far outside of what the patch does, and I really like your solution w/ the build-ups and that hat/noise bit that gets more animated. Good form, works well.

That ticking percussion sound in the middle sounds like some sort of mechanical insect and I hate it. Cool stuff!

XYON wrote:

I dig it! The video along with it also pretty dope.

I've toyed around with Max but ended up leaning more towards touchdesigner which better suited my needs.


Thank you so much! Ya, i don't prefer the Max way of making visuals, to be honest, but when it's easy to get into within the same environ as i synth and sample, it's hard not to take the fun there(i'm thinking of moving to Unreal Engine eventually), mad respect for touchdesigner though, i've seen so much beautiful work from it.


ilzxc wrote:

Whoa, confield-ing it up! (Although sound-wise, this sounds more like NTS Sessions). A lot of generative music suffers from inability to meaningfully go too far outside of what the patch does, and I really like your solution w/ the build-ups and that hat/noise bit that gets more animated. Good form, works well.


Ya, love me some confield and NTS! (i wish i could figure out how they do that bass on 'tt1pd')
Thank You Immensely!


Judgement Act wrote:

That ticking percussion sound in the middle sounds like some sort of mechanical insect and I hate it. Cool stuff!

Ha! You had a similar reaction I have: feels like sparks jumping out at me. You get me ;D
Thank You!!

enjoyed the ride!

CONFIELD SQUAD

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