Steady State
By onezero on January 31, 2016 6:56 pm
Having done some funk rock for the last couple of weeks, I wanted to do something else, and opted first to do a drum rack full of Analog instruments, for synthesizing every drum voice. Late in the week, I decided to duplicate some of the drum parts and slow the copies down by half. In the end, I went with two channels of drums, along with a bunch of other voices in Analog: melodies, pads, bass, tremolo. At first, I had a channel of Max For Live's Feedback Network, which added a nice x-factor to the track, but...Live kept crashing, hard. So out that went, and things returned to the usual reliability, but the track needed something. So I put in another voice of Analog on sawtooth, with no filtering: just a long amplifier envelope, playing Ds in several octaves, each over the previous note's fade.
Processing: the two drum channels and the bass got Humanizer (40ms, 30ms, 30ms, respectively), and everything got two Auto-pans: one for L-R panning, and one for slight volume fluctuations, all set to different non-synchronized periods. I used three send channels: M4L Convolution Reverb, using the Bigger Spaces: Very Large Cathedral impulse, with the highs damped a bit, and a slightly lengthened decay (one drum channel, melody synths, one trem/LFO synth). Also a channel of Erosion into a Filter Delay (drums, one melody channel, and another tremolo synth), and Beat Repeat tweaked from the Fill In The Blanks preset (drums, one of the trems). Everything went through the Full Chain Master.
End result? Well, they can't all be super-strong tracks. Kind of steady-state ambient-with-beat kind of a thing. I sort of found myself trancing out a bit. Enjoy.
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