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WeeklyBeats.com / Music / onezero's music / Immortal Fire

Immortal Fire

By onezero on February 18, 2018 4:21 pm

This week involved work and travel for music--I did several snwv Max/MSP performances/improvisations at a festival up north on a frozen bay.  This piece isn't one of them, but uses the same method: a Max/MSP patch I've been developing with four parallel delay lines involving pitch shift, degrading, and other processors, many of which can be randomized (and the time for each random value to be reached is also randomized).  In this piece, the only randomized things are panning and percentage of bit-depth reduction.  I did three passes--the first two with long sine wave tones, and the third with shorter tones.  In Live, I crossfaded the two long-tone passes, and sending those to a convolution reverb, and then putting the shorter tone one over the top with less reverb.


The title comes from my practice this year of following the periodic table--now week 7, nitrogen.  One of the earliest known compounds of nitrogen was ammonium chloride, which was observed in Central Asia around vents of volcanos and underground coal fires.  According to Wikipedia, "the word for ammonium chloride in several Asian languages derives from the Iranian phrase anosh adur (immortal fire)."

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Classic electronica, somewhat like early Paul Lansky. Faved.

What beautiful sounds!!!! Aaargh, wish i could make smth like this! Very nice

Yes, this sounds very good. relaxing and pleasant.

nice would love to hear this go somewhere

soooo beautiful

Really nice, I absolutely adore sine wavey sounds. Lovely, soothing listen heart

Beatyfull, i had a quite relaxed time listening to this while working. Sound is lovely!
I absolutely dig that crackling and the sound of the distortion later on.
Did i understand it right that the whole track is generative?

Jim Wood wrote:

Classic electronica, somewhat like early Paul Lansky. Faved.

High praise!  Thank you, Jim!

dj someguy wrote:

What beautiful sounds!!!! Aaargh, wish i could make smth like this! Very nice

Thank you!  I've been feeling similarly about your tracks!

Q-Rosh wrote:

Yes, this sounds very good. relaxing and pleasant.

Thank you!

underground Luau wrote:

nice would love to hear this go somewhere

This kind of piece, since it relies on parallel processing networks...it goes where it goes, and it's not going to go through, say, conventional western harmonic development like chord or key changes.  Development here is more like timbral or textural development.  Thank you for listening!

kaedo sevaada wrote:

soooo beautiful

Thank you!  And yes, ground floor at Terrace Bay!

hieme wrote:

Really nice, I absolutely adore sine wavey sounds. Lovely, soothing listen <3

Thank you!  Glad you like it!  I mostly use sine waves with this kind of thing, because more harmonic-rich content gets very noisy very quickly.

theGuen wrote:

Beatyfull, i had a quite relaxed time listening to this while working. Sound is lovely!
I absolutely dig that crackling and the sound of the distortion later on.
Did i understand it right that the whole track is generative?

Thank you!  It's semi-generative, in that I could just let the network go, and output gets completed when I turn on the pitch shifters or delay modulators.  This one is more like random modulation, since the pitches don't really change once they enter the network.  (All I would have had to do was turn on the delay or pitch randomization.)  There is pitch shift here, but it's fixed.  All that's being randomly modulated in this one is the % bit depth reduction and the panning. Other stuff I've done with it is more generative.

Haunting sounds, with delicious surprises to discover. Fitting for a sparse winter them performance. Really cool how you did this, sounds like really creative max patch. I've been wanting to play with randomizers more. Going to check out pATCHES mt.sev max device this week I think (https://patches.zone/mtsev/), looks like could be a lot of fun!

Beautiful!

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