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Biostatic

By onezero on July 22, 2018 10:23 pm

A very busy week.  On Saturday and Sunday I thought I'd try a guitar improv through the latest version of the randomization Max/MSP patch, and did some, but the results...weren't quite there yet. I'm rehearsing for an upcoming show with an experimental guitar theme, so it made sense...and I'm glad I've determined a bit more of the problem space. (If I play too little, there can be a lot of gaps, but if I play more conventionally, it gets noisy and wrong-note-y very quickly.)  I did a bunch of edited versions, which didn't really hang together, but I've learned a few things.


To make something more listenable, I went with a sine oscillator improv through the patch, with EQ8 and Auto-Filter to roll off some highs, convolution reverb for some depth, and full-chain master on the output.


Title from one of the properties of copper--a lot of living things won't grow on it.

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Abstract and pleasantly listenable. I like the dive bombs.

I come here for the element tidbits as much as the music: keep 'em coming. ::)

Jim Wood wrote:

Abstract and pleasantly listenable. I like the dive bombs.

I come here for the element tidbits as much as the music: keep 'em coming. ::)

Thank you, Jim!  The dive bombs here are from individual cycle~ objects that modulate the delay time (technically, which modulate the value of the delay line tapout~).  I'm still working on getting them right...

I like doing the element bits, too--I'm learning something new each week.

well i like this space & could grow here - but maybe i'm a robot...

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