Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2024 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

MarYo

By ModalModule on October 9, 2022 6:12 am

Another real quickie, I had about an hour before work today, in which to make this, then about another 20 minutes for some quick polishing after work. Knowing that, and having mario on the mind from seeing the trailer this week, I decided to go for an NES "fakebit" track inspired by the 8 bit mario games. I actually really like the results! hope you do too. smile
m8s if interested: https://1drv.ms/u/s!Ak4hb3w_EWntkIhzXjMCHEZIyknRvw?e=aBeYYu

Audio works licensed by author under:
Copyright All rights reserved

Take me to that sweet sweet lo-rez farm
Awesome job everybody is on fire this week

I spent a big chunk of my weekend trying to figure out how to get wavsynth to sound more like the NES for this week's WB, then you did this in an hour and it sounds way closer?  I'm going to have to pick your brain about how you do that during one of your streams. tongue

ModalModule wrote:

I actually really like the results! hope you do too.


Of course we do―it sounds fantastic

ineff wrote:

I spent a big chunk of my weekend trying to figure out how to get wavsynth to sound more like the NES for this week's WB, then you did this in an hour and it sounds way closer?  I'm going to have to pick your brain about how you do that during one of your streams. tongue

ModalModule wrote:

I actually really like the results! hope you do too.


Of course we do―it sounds fantastic

only because I'm so used to making music with proper chip emulation (or on hardware in the case of lsdj), I can hear a difference, but honestly all I did was stick to the base waveforms without filtering or anything this time, it may just be more the stylistic choices being so "chippy" haha

ModalModule wrote:
ineff wrote:

I spent a big chunk of my weekend trying to figure out how to get wavsynth to sound more like the NES for this week's WB, then you did this in an hour and it sounds way closer?  I'm going to have to pick your brain about how you do that during one of your streams. tongue

ModalModule wrote:

I actually really like the results! hope you do too.


Of course we do―it sounds fantastic

only because I'm so used to making music with proper chip emulation (or on hardware in the case of lsdj), I can hear a difference, but honestly all I did was stick to the base waveforms without filtering or anything this time, it may just be more the stylistic choices being so "chippy" haha


That is, with the default settings, so 20 for resolution (or whatever it's called haha)

I can't place this with Mario, but I'm sure it fits with something GameBoy
- Ebrit

anddd this gets downloaded and added to my shuffle, thank youu smile

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