Antidote
By little-scale on January 14, 2016 9:43 am
Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)
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WeeklyBeats.com / Music / little-scale's music / Antidote
Audio works licensed by author under:
CC Attribution Share Alike (BY-SA)
ahh fuck san, when the bass kicks in at 0:35 i just melted beautiful stuff! deeeeep calypso
Wow! This has a really hypnotic quality, love it! And, nice viz!
really fantastic, the percussion is so tight on this one. love the rapidly shifting half-time, double-time feel.
ahh fuck san, when the bass kicks in at 0:35 i just melted beautiful stuff! deeeeep calypso
ha thanks! love ma simple bass lines :3
<3 <3 <3 gorgeous.
Im really glad that you like it! Actually, this is somewhat inspired by your stuff, so thanks for listening and commenting!!
really fantastic, the percussion is so tight on this one. love the rapidly shifting half-time, double-time feel.
Thanks, yeah I feel like my percussion is getting better.
Wow! This has a really hypnotic quality, love it! And, nice viz!
Cheers Lydia, thx for listening n watching!
Quite a tour-de-force production-wise.
Fav bit how the lead gets smeared among other sounds, like oil and water
Thats a great way to describe it actually
Tight little tune man! It's got a good vibe. I can imagine sitting in a misty field tripping, walking around with my girl.
I really liked when the main lead comes in, with that kind of digital-hawaiian vibe. Nice
Maybe a little overcompressed? When the bass kicks in every melody fades away. Anyway, sweet result.
Is the noise/static conciously added or product of the instruments?
Is the noise/static conciously added or product of the instruments?
Oh this is very much an added element. The noise volume is controlled by an envelope follower of some of the other parts
You da man. Who knew the antidote would be sick beats?
IM CURED!!
knockin' it outta da park as always, thanks man
:3
Subtle and considered .. damn nice!
Thanks for listening! Glad you dig it Tim
so melty. I love how the bass completely obliterates the melody.. I'm glad someone else shares my love of extreme compression
This is really lovely. As others have stated, percussion is tight. The lead almost has a filtered sax quality at times, which is cool. Really digging this.
Fark. I'm so glad you're doing this again, Seb. This is just beautiful.
Thanks so much Vincent! It feels great to be doing WB again
so melty. I love how the bass completely obliterates the melody.. I'm glad someone else shares my love of extreme compression
heheheh, i thought you might dig those aspects!
This is really lovely. As others have stated, percussion is tight. The lead almost has a filtered sax quality at times, which is cool. Really digging this.
Filtered sax, hadn't occurred to me but I do love using sax samples in general. Thanks for listening! Glad you dig it
Baaaassssssssss! Great sound and atmosphere--and great percussion arrangement, too, particularly those little accents. Nice stuff!
(Wondering about that hiss--is that an artifact, or an intentional noise bed?)
btw, what do you use to generate the visuals? Is it something you just feed audio into and it generates video based on the signal or something?
Baaaassssssssss! Great sound and atmosphere--and great percussion arrangement, too, particularly those little accents. Nice stuff!
(Wondering about that hiss--is that an artifact, or an intentional noise bed?)
Thanks! Im glad that you dig it! The noise is intentional Just a atmos layer heyyyy
btw, what do you use to generate the visuals? Is it something you just feed audio into and it generates video based on the signal or something?
So it's a set of lines in Resolume that are going into a feedback layer with some effects on it. The MIDI data used to generate some of the music (kick, snare, hats) is used in a round-about way to adjust parameters of the effects. Some Max for Live devices are used to massage the data.
roboctopus wrote:btw, what do you use to generate the visuals? Is it something you just feed audio into and it generates video based on the signal or something?
So it's a set of lines in Resolume that are going into a feedback layer with some effects on it. The MIDI data used to generate some of the music (kick, snare, hats) is used in a round-about way to adjust parameters of the effects. Some Max for Live devices are used to massage the data.
I...um...okay. Yeah. I'm going to google some of those terms XD
Great track Seb. The bass fills the track but is swept away nicely at times to create a thin slice. Digging the production. Compressor king!