Weekly Beats 6
By Kris Keyser on February 9, 2014 11:54 pm
Nice fun little LSDJ track - I know it could use more variation but it's been a busy week.
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
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WeeklyBeats.com / Music / Kris Keyser's music / Weekly Beats 6
Nice fun little LSDJ track - I know it could use more variation but it's been a busy week.
Audio works licensed by author under:
CC Attribution Noncommercial No Derivative Works (BY-NC-ND)
The track could use some more dynamic volume changes, especially the bassline, but it's still massive! Love the part where the two pulse melodies come in! Great submission man, keep it up!
I dig it. I think the levels need a bit of work. By that I mean pump up that kick volume, haha.
Yeah, I admit this could use some better mixing- I finished it up with about 7 minutes to spare before the upload deadline Gotta get an earlier start on these. I did find that my Super Game Boy tracking setup is making me more productive, though.
Do you use Super Game Boy 1 or 2 ?
Super Game Boy 1. Tracking with a big screen from the couch is far more comfortable than hunching over the DMG screen.
XC3N wrote:Do you use Super Game Boy 1 or 2 ?
Super Game Boy 1. Tracking with a big screen from the couch is far more comfortable than hunching over the DMG screen.
doesn't that fuck up the WAV channel though? I thought only SGB2 had accurate HW reproduction
Kris Keyser wrote:XC3N wrote:Do you use Super Game Boy 1 or 2 ?
Super Game Boy 1. Tracking with a big screen from the couch is far more comfortable than hunching over the DMG screen.
well i did most of the sound design on the DMG first then just worked on structure on the super game boy. I wasn't aware of that limitation...interesting.
doesn't that fuck up the WAV channel though? I thought only SGB2 had accurate HW reproduction
Can I say this is crunk? Is that word still cool? If not, ignore me.