Weeklybeats is a 52 week long music project in which artists compose and publicly release 1 song a week for the entire year.
Starting January 1st 2024 GMT each participant will have one week to upload one finished composition. Any style of music or selection of instruments are welcomed and encouraged. Sign up or Login to get started or check our FAQ for any help or questions you may have.

Xenophonic

By Ipaghost on March 22, 2020 11:06 pm

Emulated NES track using Sytrus.
There are a ton of better ways to make NES music than this, but once I started making NES patches on Sytrus, one thing led to another!
Download the 123kb Fl Studio project here!

Yet another genre taken down in style. Downloaded that, very curious to give that a look over. Any opportunity to steal techniques and workflows and I'm there lol. Have a good week!

Ahah this is cool. i like the breakdown. And the gif works very well with that.

Hell yeah man, you did that silence thing again.  Its so cool, theres so much going on in this track but there's these little dead spots all over.  The pitch bend part near the end is super cool too.  Really funky feel to it.

Nice work. Super well organized project too, thanks for uploading it!

Absolutely amazing piece, you keep them beeps in check like a pro gamer.

Cool track and gif heart

hieme wrote:

Yet another genre taken down in style. Downloaded that, very curious to give that a look over. Any opportunity to steal techniques and workflows and I'm there lol. Have a good week!


I have more projects available on other WB tracks for your pilfering!

Kedbreak136 wrote:

Ahah this is cool. i like the breakdown. And the gif works very well with that.


Chrisfoo wrote:

Hell yeah man, you did that silence thing again.  Its so cool, theres so much going on in this track but there's these little dead spots all over.  The pitch bend part near the end is super cool too.  Really funky feel to it.


Sometimes silence is just as dramatic as anything else!

Mission Crossing wrote:

Nice work. Super well organized project too, thanks for uploading it!


Eh, it could be cleaned up a bit, and I don't usually bother cleaning up the playlist. I also regret not using automation clips for a cleaner and smaller file size, but racing the WB clock has it's sacrifices!

Devieus wrote:

Absolutely amazing piece, you keep them beeps in check like a pro gamer.


Those boops though are out of control!

Estl wrote:

Cool track and gif <3


Just call me cooltrack mcgif face


7506 wrote:


I was looking forward to listen to this, shortly before the uploads release though I got completely sidetracked and the week's been a mess. Catching up now and this was worth the wait!!! Such a fine NES track, I love the amount of details that went into it, it sounds so crisp too! heart

Gab Manette wrote:

I was looking forward to listen to this, shortly before the uploads release though I got completely sidetracked and the week's been a mess. Catching up now and this was worth the wait!!! Such a fine NES track, I love the amount of details that went into it, it sounds so crisp too! <3


Yeah, it's been crazy lately!

spicy track title

love the hard NES flavas - the bass is great, as well are the "pitch sweep crunch sounds"

best wishes to the BUNS

orangedrink wrote:

spicy track title

love the hard NES flavas - the bass is great, as well are the "pitch sweep crunch sounds"

best wishes to the BUNS


we just chillin here! wish we had a chance to hang before this whole "thing" happened... maybe i can drive by and wave!

Ipaghost wrote:


we just chillin here! wish we had a chance to hang before this whole "thing" happened... maybe i can drive by and wave!

UGH the things I took for granted :'(

orangedrink wrote:
Ipaghost wrote:


we just chillin here! wish we had a chance to hang before this whole "thing" happened... maybe i can drive by and wave!

UGH the things I took for granted :'(


My lifestyle is essentially the quarantine gold standard!

This is some hot stuff right here! Especially like the bridge.



roboctopus wrote:

This is some hot stuff right here! Especially like the bridge.



kaedo sevaada wrote:


Mmmm more of those excellent ipaDrums.  Thank you for the in depth explanation of how you do your drum tracks too.  I can def hear the painstaking time and effort you put into these patterns.  Love the crunch of that bass drum and yay a coin pling! The noise intro/outros take me back to that Atari game, I think it was Missle Command?  Nice work as always!

Tone Matrix wrote:

Mmmm more of those excellent ipaDrums.  Thank you for the in depth explanation of how you do your drum tracks too.  I can def hear the painstaking time and effort you put into these patterns.  Love the crunch of that bass drum and yay a coin pling! The noise intro/outros take me back to that Atari game, I think it was Missle Command?  Nice work as always!


This isn't really a typical way I do drums, but rather a study of creating NES sounds using Sytrus, so I had to attack it a bit differently this time. I used some tricks that I would have implemented in something like Famitracker, but trying to get Sytrus to do exactly what I wanted was a bit of a challenge since it was never meant for this sort of thing. I did however use quite a bit of automation, that would have been painstaking in a tracker, but super easy in Flstudio!
At first I simply used random noise with a wave-shaper to make it sound like 1 bit, it sounded good, but not quite like an NES. Then I learned quite a bit about the NES noise generator that was very illuminating, like the fact that the noise channel is not random at all, but a 1 bit pseudo-random linear-feedback shift register! This was used since they are fast, but had since it's repeatable has a very distinct character. There are different modes that are used that give some of the values a tonal quality which is great for metallic sounds too! Unfortunately entering a long 1 bit sequence into Sytrus' wave-shaper is quite difficult/near impossible, and also creating an instrument that could switch between modes and frequencies accurately had some artistic license, but I did my best with the time I had. I think all things considering, it sounds pretty close, if not like a strange-chip for an imaginary console (hence the name 'xeno'phonic)! I also really like the Atari noise generator too! I might have to take a look at it and see if I could reproduce it, it also uses a LFSR but probably a different function.

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