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WeeklyBeats.com / Music / Gab Manette's music / Rokurokubi to Nukekubi

Rokurokubi to Nukekubi

By Gab Manette on March 29, 2020 9:52 pm

轆轤首と抜首 (Rokurokubi & Nukekubi)


I'm sorry I haven't had enough time during the week to catch up on my listening; I should be able to do so this week. I hope everyone is doing ok!

Things have been a bit hectic but I managed to find some energy and time today (Sunday) to make this. Rokurokubi and Nukekubi are types of Yokai, one can stretch their neck and the other can detach their head. Track is meant to sound like classic NES, with Konami-style drums.

Audio works licensed by author under:
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I am doing all right thanks! Pas eu beaucoup de temps non plus. j'ai sorti du stock fait précédemment cette année. C'est vraiment réussi ta pièce.

would be great in a snes game, sadly i cant hear chiptuning, not my kind of music

Really digging the spooky chiptune. You should combine it with the synthwave and see what sweet abomination comes from it.

I've been the same, super busy and I was listening to some of people's tracks last week but I didn't have the time to leave comments like I normally do. This is a pretty rad track, its short but packed with so much. I'm finding something I'm digging with pretty much every instrument and the way its arranged. I wish I could bust out this kind of chiptune stuff on a weekend. 

It does have a bit of a spooky vibe.  I could see it working well with a Castlevania type game. 

Awesome man, you're doing some really cool stuff with this chiptune thing.  Sounds great.  Those drums are cool as hell too, I love the super fast fills you threw in.  Reminds me of how fucked we are when the machines take over.

tag yourself I'm the one on the left. Again such cool arrangement and transitioning, very tidy and neat indeed. I feel like I don't even need to comment that the composition is good at this point, it's just taken for granted. Lovely.

Wow, sweet arrangement! And in one day?! I'm glad you were able to find time, this is really fun smile

The melodies and counter melodies! That's really intricate for a day's work. VERY COOL.

Dude, you continue to amaze.  I didn't know you had this chiptune deep dive in you.  Totally different direction, but I recognize some of those tom fills as signature Gab work!  Just as last week, very reminiscent of an adventure game. But the beat has almost a tango cadence to it which makes it very unique. Great work!

Yeah your chiptune skills amaze me.  This is right out of a spooky NES game.  Nice job, Gab

Yes! C'est tu famitracker? Ça sonne vraiment NES!

C'est vrai que ça sonne aussi presque castlevania

Great follow up from last week man! We've past the triumphant stage and entered into the dungeon. This stage is always so hard. Cant wait to see how this game plays out! Haha. Fantastic job! I looked into the VST and unfortunately, its not compatible with Logic Pro X. Bummer. Ill have to find another way to create this sound.

fantastic bad guy level chiptunes

I just finished the last Shovel Knight DLC, and this reminded me of how much fun it was all over again. Love it. smile

demonzor wrote:

fantastic bad guy level chiptunes


100% agreed. Boss level.

A fun surprise and fun chippy ride. Total boss level fun times!

Ha! You captured so many classic Nintendo music moments. Great composition.

Loving the chip tune vibes lately.  The drums are hardcore!  Had to listen to it twice to hear those cool fills machine gunning throughout. smile

Killer drum fills and groovy as all hell. Nice job yet again.

Very unusual stuff for you! But the I somehow can hear your melodic touch there... proper arcade vibes, nice smile

djippy wrote:

I am doing all right thanks! Pas eu beaucoup de temps non plus. j'ai sorti du stock fait précédemment cette année. C'est vraiment réussi ta pièce.

Merci beaucoup! Ca va être encore du chiptune cette semaine aussi hehe

Devieus wrote:

Really digging the spooky chiptune. You should combine it with the synthwave and see what sweet abomination comes from it.

I like that idea a lot, I should try that or maybe combine instruments that I usually keep separated. It's too late to try for week 14 as it's already done but I'll keep that for a future compo!

ViridianLoom wrote:

I've been the same, super busy and I was listening to some of people's tracks last week but I didn't have the time to leave comments like I normally do. This is a pretty rad track, its short but packed with so much. I'm finding something I'm digging with pretty much every instrument and the way its arranged. I wish I could bust out this kind of chiptune stuff on a weekend.

Thank you very much! A neat time-saving trick I found is to have say 6 instruments laid out in my DAW and I'll just bounce midi sections from line to line to see which instrument should play that part, it makes it very quick to split the melody between them.

CosmicCairns wrote:

It does have a bit of a spooky vibe.  I could see it working well with a Castlevania type game.

I definitely had Castlevania on the brain while composing this big_smile Thank you!


Ipaghost wrote:

Aaaaaaah! I love this, just perfect!

Chrisfoo wrote:

Awesome man, you're doing some really cool stuff with this chiptune thing.  Sounds great.  Those drums are cool as hell too, I love the super fast fills you threw in.  Reminds me of how fucked we are when the machines take over.

Thank you! Machines, I hope we can be friends with them instead because yeah otherwise *gulp* lol

hieme wrote:

tag yourself I'm the one on the left. Again such cool arrangement and transitioning, very tidy and neat indeed. I feel like I don't even need to comment that the composition is good at this point, it's just taken for granted. Lovely.

Thank you very much! I think I'd go with floating head over a long next too, It'd be a real drag to find a scarf.

Mission Crossing wrote:

Wow, sweet arrangement! And in one day?! I'm glad you were able to find time, this is really fun smile

Aah many thanks! big_smile

Kedbreak136 wrote:

The melodies and counter melodies! That's really intricate for a day's work. VERY COOL.

heart heart heart

NWSPR wrote:

Dude, you continue to amaze.  I didn't know you had this chiptune deep dive in you.  Totally different direction, but I recognize some of those tom fills as signature Gab work!  Just as last week, very reminiscent of an adventure game. But the beat has almost a tango cadence to it which makes it very unique. Great work!

Thank you so much smile I just really like composing chiptune, I find it is relaxing. There's something about using a limited amount of polyphony that kinda takes some stress out of the equation. Also toms everywhere! Spoiler, there will be a lot more in week 14's track hehehehehe

coreytrev0r wrote:

Yeah your chiptune skills amaze me.  This is right out of a spooky NES game.  Nice job, Gab

Thank you!! I'm just super happy that it is possible to compose with those instruments!

??? wrote:

Yes! C'est tu famitracker? Ça sonne vraiment NES!

C'est vrai que ça sonne aussi presque castlevania

Merci! Je suis ben content que ça sonne vraiment NES big_smile C'est toute dans ableton tho, Plogue Chipsounds pour les instruments (pis les noise channels) et le drumkit c'est des samples que j'ai pris direct de TMNT 3

Saucey-dough wrote:

Great follow up from last week man! We've past the triumphant stage and entered into the dungeon. This stage is always so hard. Cant wait to see how this game plays out! Haha. Fantastic job! I looked into the VST and unfortunately, its not compatible with Logic Pro X. Bummer. Ill have to find another way to create this sound.

Thank you!! Ah that's a shame for the VST, it was a good free option. Paid I would absolutely recommend Plogue's Chipsounds. but otherwise if you have a synth VST like say Serum, you can get patches that will sound a lot like NES. Last stage coming out in a few hours for week 14!

demonzor wrote:

fantastic bad guy level chiptunes

Thanks! big_smile Two bad guys for the price of one hehehe

hent03 wrote:

I just finished the last Shovel Knight DLC, and this reminded me of how much fun it was all over again. Love it. smile

Oh man I love the Shovel Knight OST!

Jokinen wrote:
demonzor wrote:

fantastic bad guy level chiptunes


100% agreed. Boss level.

heart heart heart

miraclemiles wrote:

A fun surprise and fun chippy ride. Total boss level fun times!

Thank you! Boss level is done, next is boss theme itself!

mikememo wrote:

Ha! You captured so many classic Nintendo music moments. Great composition.

Thanks big_smile I grew up with those so I'm just really happy to be able to get into that sound on my pc!

Tone Matrix wrote:

Loving the chip tune vibes lately.  The drums are hardcore!  Had to listen to it twice to hear those cool fills machine gunning throughout. smile

Haha I went a bit overboard with the drums, it's a lot of fun!

Ryan wrote:

Killer drum fills and groovy as all hell. Nice job yet again.

Many thanks, hell is pretty groovy! big_smile

Ashen Simian wrote:

Very unusual stuff for you! But the I somehow can hear your melodic touch there... proper arcade vibes, nice smile

Thank you! I very much enjoy chiptune, it's a nice change of pace but I can still compose melodies (which is my favorite part)

I love the drum-dive where they pitch downward like a drum kit. Until this track, I hadn't realized that's what was happening in some songs from "back in my day" on the NES.

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