Generative Max/MSP Patch
By ENC_ on January 21, 2022 11:41 am
I made something abstract this time. I started to learn Max this week so I can start programming and prototyping my own instruments hopefully in the future. For now, that's a long way off but I did manage to program an array of channels using metro bangs set for different mathematical intervals.
The way it works is one bang triggers a series of other metros (repeated triggers at repeated intervals) and at the end of each one is either a simple synth sound I patched or a VCA (*~ controlled by line~ with a function chart triggered by the metro). The VCAs when triggered opens in different drawn patterns, allowing for input audio sources to briefly pass through into a series of VSTs.
The goal was to make a generative patch that takes sounds from different environments and turns them into a cohesive ambient experience. The idea was based on an old installation piece I created for a museum many years ago. This was a proof of concept more than anything so I don't think it is a particularly good final result but I didn't have time this week to push the concept further.
I tried feeding the patch different audio sources. I think the radio and ambient synth stuff worked the best.
Gear used:
MAX/MSP
Eurorack Modular synth (Input: Ambient synth sounds created by a generative patch)
Sure SM58 (Input used to pass through sounds in the real-world environment)
Realistic Pocket Radio (Input used to pass through scrambled am radio channels I live tuned to)
Tascam DR-40 (Live recorded results from the laptop)
Audio works licensed by author under:
CC Attribution Noncommercial Share Alike (BY-NC-SA)